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Recent content by Jaedar

  1. Jaedar

    In Progress Let's Play: Fallen Gods

    This man is not worthy of our words or our fists. Let Njal deal with it.
  2. Jaedar

    Yet Another Morrowind Thread

    The solstheim rumor has maximum priority, so it overrides a lot of other rumors. Most notably, seyda neen has a tutorialish quest to find a dead tax collector (which can be a big money boost for new character/player), but you'll never know it exists if the solstheim rumor is enabled. Their...
  3. Jaedar

    Yet Another Morrowind Thread

    The better solution is to get a mod that delays assassins and solstheim rumors from showing up in Seyda Neen.
  4. Jaedar

    In Progress Let's Play: Fallen Gods

    "sir god, we have a problem and are desperate" *kills 5 of them, refuses to elaborate. leaves* Ah yes, the good incarnation. The cutouts work well imo.
  5. Jaedar

    Yet Another Morrowind Thread

    I ended up enjoying the game more when not using creeper. Training did not actually feel broken when you can't get anywhere close the real value of your loot, and you don't use drain skill spells to reduce the cost. Paying npcs to enchant also felt more fair (although that one is kinda bullshit...
  6. Jaedar

    In Progress Let's Play: Fallen Gods

    Super cool that this is getting lp'd. Has there even been a public beta? I must have missed it. Largely it looks pretty cool, I like the graphics and artstyle. Let us wander northwards in accordance with our strong moral compass (A1).
  7. Jaedar

    Unicorn Overlord - Tactical RPG by Vanillaware

    I think the game would become a lot harder, but also probably less fun the way it currently is with forecast turned off. A thing I've noticed quite a lot is that the result will frequently go from me having a total wipe to taking 10 damage, and the only difference is if I enable or disable the...
  8. Jaedar

    Decline Video-Game Executives Lament Lost Creativity at Developer’s Show GDC

    That's the thing though. AAA devs don't have what it takes to make good (live-service) products. But they're still being squeezed by stuff like fortnite, destiny, etc, etc. Turns out that if all you can make is unchallenging slop meant to appeal to the lowest common denominator... the lowest...
  9. Jaedar

    Unicorn Overlord - Tactical RPG by Vanillaware

    "behind" It's not like it matters? Only reason to place specific characters is to give them gifts so you can get alain affection. I'm slowly making my way through the game. Finished elheim now. Quite a big level gap to bastorias, so I guess I'll have to clean up some optional content.
  10. Jaedar

    Factorio - a factory building game

    In a sense, yes obviously. But in another sense, you should be using blueprints for your large scale train construction and the most annoying and time consuming part is waiting for the bots to put everything down. Because the planner won't put down any electricity or rail signals, and rail...
  11. Jaedar

    Baldur's Gate Larian is moving away from D&D, no BG3 DLC or BG4

    Dragon commander 2 is going to save the RTS genre.
  12. Jaedar

    Unicorn Overlord - Tactical RPG by Vanillaware

    There's no truly effective way. Resting always works, but is slow. There are items, but they're limited. There's activated abilities, but those are also limited. You also get +2 stamina when you capture a location. Best way is to not lose it in the first place. Ideally you should be defeating...
  13. Jaedar

    Path of Exile is a MAJESTIC incline

    If I was going to play this league I'd be upset about massive scarab bloat.
  14. Jaedar

    Unicorn Overlord - Tactical RPG by Vanillaware

    Trying to beat coliseum at level 20 is a bit too hard for me. Managed to make it to the top ten, but took a lot of tries to clear bishop fight, and double gryphon is kicking my ass. Fighting enemies that have 1 more unit in the formation, and 10 levels ahead is a bit too harsh. The online part...
  15. Jaedar

    Owlcat's next game is an AAA title that will need full voice acting to compete with BG3

    This is only sorta true. The lesson todd took from MW was that the current direction of the company almost killed it, and developing MW was a traumatic experience for many involved. I think oblivion accomplished exactly what they set out to do: a safe game that will have broad appeal and sell...

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