Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by jeansberg

  1. Pirates of the Burning Sea looks f***ing kick ass

    I'd also like a beta key. Are they really that rare?
  2. Bandwith cost of dll the demo

    I don't know how this stuff works, but couldn't you let the likes of fileplanet or filefront host it, in addition to having a torrent?
  3. Showing, not telling and other concerns

    So there'll be no wedding planning, then? I think I'll skip on this one. :evil:
  4. Need some help - ammo balance issues

    This is a great opportunity to introduce: EXPLODING ARROWS AND CROSSBOW BOLTS!
  5. Fallout: A Post Nuclear Satire

    Really? All I can remember about the Killian ending is something about him being a hard but fair ruler.
  6. AoD combat video

    The last couple of posts really do a great job of explaining what the animations could look like. :thumbsup:
  7. AoD combat video

    I think some of the attack animations need to be tweaked. 1. Two-handed crossbow. That huge crossbow could make the shooter flinch a little more due to recoil. 2. Thrown spear. The thrower needs to pull back a little more before throwing. That coupled with the speed increase will make it...
  8. Preview Age of Decadence Combat Peek at RPGVault

    Just to make it clear. The combat in the game will be turn-based.
  9. Mouse Cursors

    Definitely much better. It might still be a bit blurry, though. And it would really help to see it in context.
  10. The map discussion

    I guess he meant the river to be obscured by the trees. Or he doesn't know much about geography. ;)
  11. Mouse Cursors

    It definitely should be a target in my opinion. Maybe a bronze sight or something else that meshes well with the rest of the interface.
  12. The map discussion

    Well, there is that mountain in the forest.
  13. Dear nazi douchebags, (or: no-ban policy has been revoked)

    Political correctness my ass What are you, French?
  14. Conversation Options and Protagonist's Personality

    Quid pro bono! Ex parte!

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom