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Recent content by Jonny Ree

  1. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Thanks for the support everyone! Maybe one day.
  2. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Thanks for posting this here AbounI! Shoot! It's been a couple of years already. This has been a spare time project for so long, so here is our attempt to get on it full-time to push for a release. Here is a new gif. with some early spell effects.
  3. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    We're getting really close! Hoping to start doing some proper testing 1Q next year. Most of the initial systems we want are more or less in place. Just needs to be polished significantly . I'll be sure to post some more stuff here going forward as well.
  4. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Thanks again guys! We're still working on figuring out how systems should work. So no clear word on that. We've experimented with our own and some 5th ED stuff so far. I'll definitely check out Dark Eye and Dungeon Crawl Classic! Thanks for that. I recently rewrote the level serialization...
  5. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Thanks for that! Very much appreciate your willingness to throw money our way. Maybe patreon could be a way to fund this project eventually, especially once we're primarily dealing with asset creation. Might be a good way to get people engaged. I feel it might be a bit early for that though, as...
  6. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Awesome! I'll also put out a call here as well
  7. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    We do have the newsletter signup at: http://talespire.com/ We'll be using that to inform everyone when something that can be tested will be available, among some other things.
  8. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    vonAchdorf: Thanks! Ninjerk: Awesome! Currently it is a 2D map. Meaning there is no true concept of vertical space other than, visual (where on the z-axis the character will drop), and the possibility to calculate difference in height if needed. I have been thinking of ways to make true...
  9. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Thank you! That's a pretty nice place to be. Thank you very much! Final tavern related shot for a while. Showing the power of stacking tiles. We were also taken a bit by surprise with PCGamer wanting to de a really short write up on TaleSpire: http://www.pcgamer.com/upcoming-pc-games/ I...
  10. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Durwyn: Oh wow. I didn't consider that being a thing.. Now my brain is spinning on how that could be achieved. Shoot. I'll be putting that on my wishlist as well. Although it is a LONG list :-/ TAVERN SET Here are some more final shots from the tavern set. I created a new painting filter for...
  11. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Yeah. He had the poor skeleton removed unfortunately. He was unwilling to part with his spear.
  12. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    I was in the mood for some non-code related tasks. So did a random LP cover and started the tavern tileset: Paintover sketch: Mockup:
  13. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Thanks Dyskolos! I was not aware of FRUA, so thanks for drawing my attention to it. that looks pretty awesome!
  14. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Here are some less interesting Screenshots (maybe?) First one features the TileEditor to define tiles that will go ingame: (there are likely multiple typos, I apologize) And here is a temporary ingame seach menu for finding assets:
  15. Jonny Ree

    KickStarter TaleSpire - Digital Role-playing System

    Nothing too visual unfortunately. I've also moved cities so which has been eating up a bit of time. What has been done is that we finished the first iteration of our content tool, which is part of our content loading pipeline. This will also enable people to mod the game. This spawned a major...

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