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Recent content by kanda

  1. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    Thanks for sharing V_K. Pease note that there was already an automap, but we improved it a lot: there is now a permanent small one in a screen's corner. And you can expand it to a fullscreen version, scrollable, with more details such as automatic location names etc. displayed on it.
  2. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    Yes we plan to release it on GOG, but only once we leave the early access state :)
  3. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    Thanks for publishing here, AbounI. Yes we decided to add psi powers. You will probably feel that we only scratch the surface of what could be done with psi, but we think on a long term basis as Sign of the Moon is not the only "Dungeon Kingdom" game planned.
  4. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    Yes still in EA, we won't publish new levels one by one, instead we took the decision to publish bigger updates. I am glad you could find your steam key, let me know if you encounter any issue. Thanks.
  5. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    Thanks for the feedbacks. Corrected the 'overweight' and will update the ESC shortkey for that menu. About portrait animations, that's very interesting to see the how much players are sensible about it. Some totally love it, some totally hate :) We'll wait for more feedbacks about it to take a...
  6. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    Yeah, that's exactly what i announced and it's has been a planned feature for a while. I don't like automap, and it can ruins some of the puzzles (dungeons master or chaos strikes back players will understand that). And the design of the levels (free from any constraints, no stack of 2d grids...
  7. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    @mastroego : we juste received the steam keys, will send them asap, and will probably start tmrw :) Thanks for your patience ^^
  8. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    We have debated about this before (maybe here on Rpgcodex). I would like the make such a crawler, and it could happen in the futur. But this is not Dungeon Kingdom, and it requires the game to be designed from the begining to be a turn based combat. Level design must care about the combat...
  9. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    I agree. I should have simply ignored mention about Grim and silently stay in the shadows. Going back to code! :salute:
  10. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    Hello erveyone, Sorry, i am terribly busy working on the game, and i couldn't spend any time on boards the past few months/weeks. @vonAchdorf : indeed, as you have noticed we are not marketing guys. We have no any single little portion of a marketing skill, and to be honnest, as passionate...
  11. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    Well Dungeon Kingdom: Sign of the Moon roots are closer to Dungeon Master / Eye of The Beholder than Skyrim or Baldur's Gate, it is and will remain a real time Dungeon Crawler before all. The City is a short introductory chapter. So i would asnwer YES and NO :). Yes it's mainly a (very small)...
  12. kanda

    KickStarter Dungeon Kingdom: Sign of the Moon, a realtime dungeon crawler - now available on Early Access

    Thanks for posting AbounI. I'll add those wich were not published on most chanels and may not yet known: The purpose of these screen is mainly to show more accurately work on the lighting as well as on materials rendering.

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