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Recent content by Marquess Cornwallis

  1. Marquess Cornwallis

    Community Kidney Quest: A point-and-click fundraiser where you need to save Steve The Developer - UPDATE

    The donation system is probably broken for everyone right now; my last contribution did not register, either, and the total has been stuck at the same amount since days before DU's newspost.
  2. Marquess Cornwallis

    Decline Best Text Adventures?

    Apart from the LE classics, two that immediately come to mind are The Hobbit by Beam Software (who also made a number of other games of the type, e.g. The Castle of Terror) -- which can be played online at the Internet archive -- and Gremlins: The Adventure by (what would later become) Adventure...
  3. Marquess Cornwallis

    KickStarter Thaumistry: In Charm's Way. A New Comedy Text Adventure Game by Bob Bates

    What Tramboi said (the appeal is in how funny/clever certain puzzles/solutions are rather than in their mechanical complexity). Most of the time, you need to solve one specific puzzle to progress further; the basic setup is that you carry a spellbook around and gradually acquire new spells...
  4. Marquess Cornwallis

    KickStarter Thaumistry: In Charm's Way. A New Comedy Text Adventure Game by Bob Bates

    This one completely slipped under my radar until Maxie mentioned it in shoutbox the other day. A pleasant surprise, too, because it does in fact feel and play like a Legend Entertainment adventure (not too hard, even though certain puzzles took me a while to figure out, pretty funny in the LE...
  5. Marquess Cornwallis

    Community Help choose the The New World's new title

    (To Sail) Beyond the Sunset might not be a bad option, either -- it has a reference to Robert A. Heinlein (VD cites Orphans of the Sky as one of his inspirations for the game), voyage, and the stars, as taken from Tennyson's Ulysses (Although it's also true that To Sail Beyond the Sunset is not...
  6. Marquess Cornwallis

    Codex Review RPG Codex Review: Hero-U: Rogue to Redemption

    I'm on day 7 and the repetitiveness and backtracking are starting to get to me a bit; also this. I think the concept would benefit from some sort of combination of PoE-style CYOA elements, set piece battles, map travel and traditional point-and-click sequences; keeping the point-and-click...
  7. Marquess Cornwallis

    Caves of Qud (ROGUELIKE)

    On a somewhat related note, big thanks to everyone who recommended the game in this thread; I bought it back around the time it got released in EA, but only actually got around to playing it a couple of months ago and it's just brilliant. Almost 100 hours in and it's still fun to test and...
  8. Marquess Cornwallis

    KickStarter Underworld Ascendant Pre-Release Thread

    I found myself doing the exact same thing. Let's just say object manipulation and controls in general feel a bit less responsive here than you'd want them to be if you were trying to encourage this sort of experimentation.
  9. Marquess Cornwallis

    Grimoire Thread

    Early access is where it should have gone, though, and it's nothing to be ashamed for. The game is really good and definitely worth the price tag for me from what I've seen so far (12 hours in and about 5% of areas according to in-game stats), but a single man with a handful of testers cannot...
  10. Marquess Cornwallis

    Grimoire Thread

    Depends. If you don't really care for the discount, I'd wait. The game is playable and fun, but will be much easier to recommend once it loses the crashes, has an actual manual, etc.
  11. Marquess Cornwallis

    Grimoire Thread

    Same here, plus I've had a crash and a couple of glitches trying to review orders in combat. Guess I'll do it the Roguey way and just wait for V2 (or the first couple of years' worth of patches anyway).
  12. Marquess Cornwallis

    Grimoire Thread

    Purchased, installed, launched. Feels way more surreal than having done the same for AoD.
  13. Marquess Cornwallis

    Game News Pillars of Eternity II: Deadfire Announced and Live on Fig

    Given the discounts this would more or less work for me as a glorified pre-order given they'd focus on how they're going to fix the major problems Pillars had (there's maybe one vague reference to encounter design and no mention at all of how heavy-handed the writing and the story were in the...
  14. Marquess Cornwallis

    Editorial RPG Codex Report: Gamescom 2016 - Mount & Blade 2, Kingdom Come, SpellForce 3, South Park 2 and more

    As someone who played a bunch of the classic point-and-click adventure games back on the C64 using a joystick I can sort of understand how this does not even strike you as awkward unless you have some actual hands-on experience with the alternative.
  15. Marquess Cornwallis

    Review RPG Codex Review: The Dwarf Run

    A fun game I'd otherwise have missed -- thanks, Bubbles.

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