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Recent content by mihai

  1. mihai

    Assign an RPG System to Any Game...

    Morrowind with Wizardry-Style phased based combat.
  2. mihai

    Fallout What would you want your exposition skeleton to be doing?

    Well first I would be blind after having seen something brighter than a thousand suns. Perhaps I would find a desk to sit at and make an ostentatious facepalm to address the general stupidity of mankind. That we couldn’t at least wait a couple decades till global warming would have destroyed...
  3. mihai

    The Codex’s Best Computer RPGs (pre-Diablo)

    5 points: Wizardry 7 2 points: Star Control II Realms of Arkania: Blade of Destiny 1 point: Ultima 6
  4. mihai

    What is Decline?

    Absent full-party creation. Instead, recruiting stupid predefined characters with their stupid predefined storylines for the stupid predefined cinematic experience. Maybe the contamination of game design by movie people is the first step of decline. I want interesting game mechanics.
  5. mihai

    RPGs you regret never finishing

    Haha thanks, saved that. You are probably right about playing it, but in any case I would first need some epic-level wonder to give me sufficient time (for playing as well as reading). Maybe when my daugher gets older, I'll show her an ancient game like this.
  6. mihai

    RPGs you regret never finishing

    Planescape:Torment for me as well. Felt a bit strange to maximize wisdom/intelligence and to restrain from focussing on combat / gameplay. I guess the story was ok as far as I experienced it, but I'd rather skip all the clicking and the walking and read it as a good book instead. Maybe someone...
  7. mihai

    Useful mathematical functions for game systems designers

    I think you misunderstood me. The spread is fixed and is fine as it is. The only parameter is lambda (you could maybe add a constant to the result for higher, lower-varying levels). About your question: you plotted the formula for the probability distribution, to draw actual numbers you have to...
  8. mihai

    Useful mathematical functions for game systems designers

    Very good points, thanks! So every repetitive task with the chance of feedback and readjustment should actually improve chances. That is an interesting game dynamic, could be connected to intelligence or specific skills. And produce opportunities to make situational decisions: do I use a...
  9. mihai

    Useful mathematical functions for game systems designers

    Thanks. Another idea: „fair world RNG“. It has been brought up, but I don‘t know if ever implemented. In reality, random values are independent of previous history. Flipped a coin 5 times with the same result? Sorry, still 50% next time. Missed three times in a row? RNG from hell. Even if it‘s...
  10. mihai

    Useful mathematical functions for game systems designers

    please don't be rude, there is always the possibility of misunderstanding. Here, poisson is all about small numbers. I like granularity in games, maybe that's from the pen and paper area, or that first levels of the characters that are always the most fun (for me). It's always fun to decide to...
  11. mihai

    Useful mathematical functions for game systems designers

    I would actually love to see some distributions used more often in games. For example, the Poisson distribution fits perfectly for damage calculation. It has a single, easy-to-compare rate (which is also its expectation value), so no fiddling with different numbers or limited types of dice. With...
  12. mihai

    What's an RPG praised by the Codex that you're reluctant to try?

    Baldur's Gate I/II. Reason: RTwP.
  13. mihai

    Do you play in Ironman?

    sometimes, but I'm not too pedantic about it. Once I went ironman in openxcom, till I got surprised by a terror mission with early sectopods. Needless to say, my main (and only) team got slaughtered in the first rounds. Except that single guy that had scouted too far ahead. He got incredibly...
  14. mihai

    Books You'd Love To See Adapted Into CRPG's

    exactly. Dune was mentioned a few times... using that setting would be cool. Like your party is part of a renegade house, traveling through the systems, uncovering some harkonnen plot and trying to restore your house to its former glory. Your party members could be created from different classes...
  15. mihai

    Incline Hexes or Squares?

    Ok so actually I pondered this idea a while ago and programmed a bare-bones engine in my spare time. I did use A* at first, but it usually doesn't scale well in 3d. So I spend a lot of time (and headache) trying to translate jump point search (JPS) into the bcc grid (totally different pruning...

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