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Recent content by Morm

  1. Morm

    Mystical Conquests - turn-based strategy-RPG with 4X mechanics

    I'm glad you enjoyed it this time! Thanks (again) for your observations. I've already fixed/improved some of them in the latest build. About the new characters, there is a 50% chance (distributed) to get one in villages and there is at least 6 villages on the map so you should be able to get at...
  2. Morm

    Mystical Conquests - turn-based strategy-RPG with 4X mechanics

    I made new updates to the demo, almost all your observations have been improved or fixed (except your weird mouse issue, next one on my todo). Once again, I'll be glad for any feedback from anyone who tried the demo :)
  3. Morm

    Mystical Conquests - turn-based strategy-RPG with 4X mechanics

    Thanks again for the detailed explanation. This is indeed a shocking oversight from Unity... I will check on the forums, I can't believe there is no solution for this issue. Yes it is the one.
  4. Morm

    Mystical Conquests - turn-based strategy-RPG with 4X mechanics

    Thanks for the detailed explanation, but I looked at my code and this doesn't really explain why you have click issues... I'm using the new InputSystem and I'm only checking for the mouseUp event : if (Mouse.current.leftButton.wasReleasedThisFrame) selectOnMap(); There must be something...
  5. Morm

    Mystical Conquests - turn-based strategy-RPG with 4X mechanics

    Games like MoM, HoMM, AoW are definitely a source of inspiration but it does not really play the same, in my game you control only individual characters, no big armies or abstracted population. It's really more like Battle Brothers but with more agency on the world map where you can build and...
  6. Morm

    Mystical Conquests - turn-based strategy-RPG with 4X mechanics

    Thanks a lot for the feedback. I fixed the bug when moving with 0 AP, I don't know how me and my play-testers missed that -_- When you build a farm (or any other building that requires a worker), the character who did the construction is automatically assign to the building and start working on...
  7. Morm

    Mystical Conquests - turn-based strategy-RPG with 4X mechanics

    Hi! I'm a software engineer and amateur game developer working on what I hope will be my first released game, Mystical Conquests. It's still in early development but I just released a demo on steam to have feedback so I can improve it. The game started as "What if I add the mechanics of games...
  8. Morm

    Random JRPG News Thread

    The question is, is it based on the original version or the psp remake ? Either way there is some improvements to do gameplay-wise (mainly the job system and classes balance).
  9. Morm

    Random thoughts on whatever JRPG you're currently playing?

    I've never played a FE game, so I decided to try the DS remake of Shadow Dragon, and after playing a few hours (chapter 5, hard difficulty) I'm not thrilled at all. The perma-death coupled with the fact that any unit can die very quickly forced me to play very defensively, turtling and advancing...
  10. Morm

    Hard West 2 - sequel from Ice Code Games

    Is it from the devs of the first episode and Phantom Doctrine ? I never heard of Ice Code Games...
  11. Morm

    Squeenix TRIANGLE STRATEGY - tactical RPG from Octopath Traveler devs

    So it's been out for a few days now ! Is it good ? I'm really afraid about the quantity of dialogs and cut-scenes...
  12. Morm

    Decline Is there any PvP turn-based JRPG or blobber?

    Grand Knights History (and I think its spiritual successor Grand Kingdom) has asynchronous PvP, that's the closest thing I can think of.
  13. Morm

    Incline RPG Codex's Best RPGs - 2019 - VOTE ONLY THREAD

    5 points Arcanum UnderRail 4 points Dark Souls Fallout 2 System Shock 2 3 points Knights of the Chalice
  14. Morm

    Wargames recommandations

    Ho great, that's a lot ! I'll definitely try FG/EL and Wesnoth for my fantasy fix, and I'll probably play Panzer Corps, UoC and OoB after PG 1&2. The Warhammer 40k games seems cool too, but before Armaggedon i'll play Final Liberation and Rites of War. Why ? Are they considered too abstract ...

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