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Recent content by Ninja Cartographer

  1. Blackspace!

    What happen?
  2. Blackspace!

    Yes, I quite like it. Now add some exploration. I like being a science vessel.
  3. Blackspace!

    Flying Saucer spotted at -139, -138, hanging around an asteroid field.
  4. Blackspace!

    He's probably stuffed with 50% mobility weapons, which means ~50% chance to hit per weapon X a million squillion bajillion guns. So, I wouldn't try that if I were you. Also, I've toyed with the engines formula, came up with this: 1. TPH = 1 + rto/size, as before 2. Instead of directly...
  5. Blackspace!

    Perhaps it's just a matter of perception - I view playing the game as dicking around in an alpha test. Come next week, you'll have 20 new game mechanics and features and price changes and what not. So I don't expect everything to be balanced every step of the way.
  6. Blackspace!

    Jumpgate #1 found at -118, 122 Seems to be dormant.
  7. I don't like Planescape: Torment that much.

    These two are Co8 :) (the latter hinted in the p&p module) Lareth actually has another scenario in the mod, really blew my mind when I first discovered it.
  8. Blackspace!

    Ultimately it should be a question of combat balance and time constants required to achieve a certain status (and thus it also depends on combat and trade mechanics and other things). But bearing in mind that one of the design goals DU has stated is 7 TPH for big ships, and that ships should...
  9. Blackspace!

    Ships aren't really meant to grow to size 500,000, you know ;) But if it really bothers you: TPH = 1 + rto / Size^( 1.2 + 0.2*tanh(Size/200) )
  10. Blackspace!

    For a size 50 ship, the thrust achieved vs. # of Cijaas was: 12 11.37 11 11.1 10 10.79 9 10.46 8 10.09 7 9.67 6 9.2 5 8.63 4 7.96 3 7.13 2 6.02 1 4.34 Roughly a sqrt(n) growth. Also, new engines at Ahbet with 336T for 120 sc and 850 pu. I propose scaling the TPH by ship...
  11. Blackspace!

    You should tweak the thrust forumla - currently adding a judson on top of Cijaas actually reduces your TPH.
  12. For programmers: Which scripting language is better and why?

    The ToEE Engine recreation project guy extended the question at Co8, and I thought it wouldn't hurt if some of the programming geeks here weighed in. http://www.co8.org/forum/showthread.php?p=107873

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