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Recent content by non

  1. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    I wonder what the problem could be? The directory is not writable? Maybe the game needs to detect this and fall back to writing in the game directory instead?
  2. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    Regarding the potions, there are in-game descriptions of every item, that you can view by selecting them in your inventory (scrolling to that item). This info is supposed to be sufficient by itself. For potions, you have to identify them to learn what they do, or hold on to them for a while to...
  3. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    Did you see that you can press tab in the trait selection menu to view traits you haven't unlocked yet?
  4. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    No, the game is designed to not require a wiki. All information should be in the user interface and manual. Is there any information in particular that you think is missing?
  5. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    Thank you! Yeah I think just making the maps larger and quadratic immediately made the maps much nicer. And then there's hand designed room templates, and randomized rotating and shifting of designed levels, etc.
  6. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    v20.0 is finally out now! Downloads: https://sites.google.com/site/infraarcana/downloads Changelog: https://gitlab.com/martin-tornqvist/ia/raw/v20.0/installed_files/release_history.txt
  7. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    That's not very nice :P. I'll fix it.
  8. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    I'm pretty sure you've always had to "pick it up" (with "g")?
  9. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    Yeah a steam version is in the back of my head (partly because I started using it more myself only about a year ago, and I can see the point of wanting to have the game in your collection there). Although before going commercial I would have to do more cleaning, like making sure all sound...
  10. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    I will probably put something up that I'll call v20.0 within a couple of months. However I can highly recommend the latest builds (based on the 'master' branch of the repo). They are very much playable, and WAY ahead of v19.2. Here's what I say about them on the IA web page: Persistent...
  11. non

    Baldur's Gate & Baldur's Gate II Mod Thread

    Tweaks anthology seems to be exclusively just tweaks though - no bug fixes (which I'm pretty sure you'd want as well?). But it's cool that they rolled a lot of tweak mods into one thing. Edit: Or maybe just running with the latest official patch is good enough concerning bug fixes?
  12. non

    Baldur's Gate & Baldur's Gate II Mod Thread

    "BG Tweaks" is deprecated and is now replaced by "Tweaks Anthology" though right? Also, I'm interested in just running BG 1 in the BG 1 engine for a more pure experience (no BGTutu, BGT, or EE). What kind of mods and fixes should I get then? I'd just like to have a very stable and...
  13. non

    The Codex of Roguelikes

    Sure! And right now I'm looking at setting up automated downloadable builds that are created when I push changes. So it will be possible to get very recent versions of the game without waiting for v20.0 (which I can't really say when it's gonna come out). The intention is that these builds...
  14. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    Two new "minor versions", but they have tons of improvements.
  15. non

    Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

    Congratulations. But what version are you playing? That doesn't look like 19.2.

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