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Recent content by odrzut

  1. Chess

    Nah I think you're onto something. Chess and soccer are very swingy. One bad or brilliant move turns the game on its head. Which makes watching and playing it interesting. Games where you mostly win if you have early advantage are boring.
  2. Chess

    Soccer is the best team sport tho?
  3. What is the most original or weird RPG(pnp) system you have played?

    I played a lot of short gimmicky RPGs on conventions, I don't even know their names, the whole "handbook" was usually like 2 pages and it was more of a novelty for a few quick one-shots. There was one where you play as a mimic hiding in a human city. Mechanics was focused on not starving, every...
  4. experiment with chat gpt

    Back when it first got popular it was based on previous (I think GPT 2 ?) version of this tech. It was significantly worse at making sense. GPT 3 is much better and GPT 4 is kinda scary. The free version of Chat GPT is still GPT 3. BTW one thing that helps this kind of AI to make sense is to...
  5. Homebrew PnP Rpg system discussion

    My first rpg was a homebrew. I was on holidays with my cousins in my grandpa home without access to computer or internet. We were bored and we did "IRL computer games". For example there was an abandoned apartment complex from communist times nearby, we played "kinda quake" there - 2 of us were...
  6. Incline Hellish Quart - 17th century historical dueling game with physics based combat

    Komuda is a niche PLC-wank historic fantasy author, orders of magnitude less popular than Sapkowski in Poland. Only nerds know about him but everybody knew about Sapkowski even before the games. Komuda has a small group of hardcore fans and wrote a lot of stuff but he's going quantity not...
  7. Vapourware Idea for a d100 system.

    Ah, I see what you meant. If you already know you roll 2d10 it takes no more time than rolling 1d20. I like this more because this unifies d&d mess with attack+damage on different dices vs opposed rolls vs saving throws + damage into always rolling opposed rolls on the same set of dices. I think...
  8. Vapourware Idea for a d100 system.

    I have to use d100 to save 1 roll by inverting the digits for effect. You cannot do that with d20 or d12. Also I prefer many possible results to failure/success/critical success and the effect range system gives me more flexibility when designing spells and actions. In this system how good your...
  9. Vapourware Idea for a d100 system.

    I mostly play d&d-like d20 systems and d100 systems like Call of Cthulhu or Warhammer and I like both families for different reasons. Recently I had an idea how to combine them in hopefully interesting way. Attributes range from -90 to +90 and are simply added to each d100 roll that uses them...
  10. Incline Timberborn - a beaver colony city builder with water physics and verticality - now on Early Access

    So I played some more and noticed some limitations. It seems the engine can't handle 2 independent bodies of water 1 above another, so they restricted buildings to make it impossible to happen. So you cannot have a levy build on top of a platform for example. Kinda sucks (you cannot make...
  11. Incline Timberborn - a beaver colony city builder with water physics and verticality - now on Early Access

    https://mechanistry.com https://af.gog.com/game/timberborn?as=1649904300 It recently released on Early Access. I've played on last weekend and it seems very promising - landscape matters a lot and you can edit it, water flow is everything because plants can only grow near water and there...
  12. D&D 5E Discussion

    I hope they make rangers suck less.
  13. Decline Critical role ruined PnP

    That's just about how you sell it to the players. "The guard that was on the other side of the doors heard you and woke up" vs "now there's a guard on the other side of the doors". I like having more pieces to work with as GM even if it requires more work occassionally. A couple of other...
  14. Decline Critical role ruined PnP

    Player is supposed to justify how they're pushing (for example "I was trying to persuade him gently, now I'm shouting and threatening") and GM is supposed to take that into account choosing punishement if pushing fails ("he calls police on you"). It's a little formulaic, but it leads to...

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