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Recent content by paintmyproblem

  1. paintmyproblem

    Incline Lunatic Dawn - Book of Futures English Translation Project COMPLETED! - CURRENT VERSION 0.98b

    Okay, we've got a taker! So, I'll just post a g.drive link for everyone to enjoy: https://drive.google.com/open?id=1y-WujHZxEAcfG66qlMgXOqcNf3jOAbZD Here's the deal - install the program and follow the english translation patch instructions per normal. Drop this executable into the same folder...
  2. paintmyproblem

    Incline Lunatic Dawn - Book of Futures English Translation Project COMPLETED! - CURRENT VERSION 0.98b

    In case anyone else decides to give this game a try, here is the truth about what is going on with getting it to run: The game uses "bad sector" copy protection in the original disk - it checks for "bad sectors" when the game starts. There is an mdf image of the game floating around out there...
  3. paintmyproblem

    Wizardry Long Live Wizardry! (And The All-New Games By Ex-Wizardry Developers) - UPDATED: MARCH/07/2016

    tl;dr Here's a patch for reroll-free chargen for snes wiz6, compatible with or without english translation patch: https://drive.google.com/open?id=1TKPyiVSghfMZ1uY-5RTFNk18EFdI2Wwm --- I love everything about wizardry... except rerolling new characters. I'd much prefer a point-buy system...
  4. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    Yeah, and you also have 3 more gb wizardry gaiden, and 1 snes gaiden - MrRichard & co do nice work!! Also, there will probably be less bugs when you get around to this one. MrRichard999 So, a lot of chaos in this thread, but here's the tl;dr: I am reporting bugs for wizardry empire 1 (emperor...
  5. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    Holy shit!! I don't think we do for multiple reasons - soldiers on floor 4, no murphy on floor 2 (murphy is a level 10 lord), gargoyles on level 2... There are two empire GBC games that got translated - #1, The emperor of Naraka, and #2 The Staff of Resurrection . So, I'm playing the first...
  6. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    Well, I guess that settles it - I'm the one with the bugs, and not the patch! Sorry, everybody...
  7. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    Well, shit. Thanks for the update anyways I did just figure out the pause issue, and the pause option disappears when save is set to mania. So, no issue there (other than that the autosaving on save->mania doesn't seem great). As far as recruits go, I didn't find any on level 6... so I should...
  8. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    I've been aspie-ing out on the "pause" issue, and maybe I figured something out... :deadhorse: Here is an image with the menus from empire 1 and empire 2, both japanese and translated: https://imgur.com/a/sKiiX86 Based on trying the empire 2 translation, I know in-dungeon saving is possible...
  9. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    You sir, are my new hero! This may be a bug, or a strange design decision on the part of Starfish, but I haven't found a way to (internally) save the state of an adventuring party. If they die, or get stoned or paralyzed, the game will save their position and everything about them, but...
  10. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    Ah, you know, for some reason I assumed it wasn't a bug but just a design feature. Now that you mention it, it does seem odd - the game clearly has the ability to save player state well enough (evidenced by the saving of "eradicated" parties) to leave a party "away" and return back to it. Maybe...
  11. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    Nice! I haven't seen a lot of posts about others trying this, I'm glad you are playing along. You mean the first floor, right? So far I've mapped about 9 and found two elevator shafts, and I guess I assume that there is only the one dungeon... Whoa! Really? I don't know if I ever would have...
  12. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    I ran into another game freeze with garbled text (playing under vba-m). I suspect this is another recruitment encounter in the dungeon - due to the same happy music and a developing feel for the dungeon design as I progress downwards. Here is the save state...
  13. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    I sorted my issues, and it turns out that it was neither an emulator or wrong rom issue. In VBA-M, with the correct CRC rom, the issue is the same. I've made another savestate (should be VBA compatible) with the same condition - step forward one space to see the bug in action...
  14. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    >There is a good chance that might be emulator related, i never really heard of that one or that issue ever come up before and the patch has been out for a while. You try using a more well known game boy emulator besides that one? VisualBoyAdvance works great. Good idea - I've tried now in mGBA...
  15. paintmyproblem

    Wizardry Wizardry Empire I - English Translation for Game Boy Color NOW FINISHED!!!!

    Sorry for replying and not PM'ing - seems like I can't PM cause I've got a newb account and am under supervision. Of course, I'm also literally retarded, so... maybe if you PM'ed me I could reply? So, this issue *might* be related to recruitment events in the dungeon. The first recruitable NPC...

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