Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by Qwertilot

  1. Game News LambdaRogue: The Book of Stars 1.6.1 released

    Regenerating levels is a very real, purposeful design choice. Two main consequences: The first is that there is a potential real cost associated with leaving a level - you lose the loot/monsters on it. Especially effective if you hit something like a greater vault which will be stuffed full...
  2. Jowood/1C games

    The battles in the various KB games only really superficially like those in HoMM - somehow there's an awful lot more strategy going on. I'm not entirely sure why. Certainly worth trying as if you do take to the basic idea - and some people, like me, do strongly - it can be a huge time sink with...
  3. NWN 2 Impressions

    Well the character generators sort of strip it down to no time at all ;) But really I think anyone wanting to do that would just build their own 8-10 hour module. Some of which are good. Having checked again recently most surprised to find an Icewind dale remake. OK so thats not a surprise in...
  4. Development Info Obsidian going down to South Park

    Just a little! Front/back in the 'party' of two and enemies in the air/ground. (In the thousand year door anyway.). Not Kings bounty and the like no :) But still you can die if careless/just about have to think a tiny bit at times etc.
  5. Development Info Obsidian going down to South Park

    Think so. Its basically turn based combat with a big rhythm action element and a few intriguing bits. (inc a little positional strategy.). Very far from the worst combat system ever seen.
  6. Crafting In CRPG's.

    The 'standard' stuff got rather overbalanced in MoTB mind (esp elemental damage dice on weapons!), although the interestingly unique bits related to the story rather nice. Seemed most logical to me in SoTZ really as they kept it sensibly modest and its very nice to make party appropriate stuff...
  7. Skyrim Master Difficulty Experience

    Very plausible - Oblivion was certainly 'balanced' around that sort of game length/character.
  8. Skyrim - Bethesda, you should be very, very proud.

    Artifacts also a major incentive to exploration if there's a non trivial chance that the loot at the end of the next random dungeon has a good chance of being intriguingly different somehow and has a chance of being useful in genuinely strong sense. Getting the percentages/rarities etc...
  9. Skyrim - Bethesda, you should be very, very proud.

    Actually even levelled loot can work fine - its what roguelikes do after all. You've just got to be intelligent so chests/boss drops > than standard drops, no absolutely hard constraints on what can turn up where etc. Oh and have some truly powerful artifacts, which is one thing they really do...
  10. Need help with NWN2

    Well more specalised anti spirit which is only really very relevant in MoTB. Arcane archer is another option that gives you something - very effective archery - that none of the companions really do. Although I do have a serious soft spot for int based elf warriors. Needs an add in PRC...
  11. Skyrim - Bethesda, you should be very, very proud.

    The perks are all new - 'replacing' attributes - so probably unsurprising if fairly broken. And yes, balancing a level scaled game isn't at all easy. You're basically forced to ensure that the X logical ways to set about fighting people all hold up in a fairly linear fashion as character...
  12. I'm actually loving Skyrim.

    Even a very reasonable fourth way - waiting until its been properly fixed :) Actually given the inevitability of a properly fixed interface I really can't see why any rational person would get it yet, except maybe a sense of ghoulish curiosity..... But I'm sure there will be rather more stuff...
  13. Skyrim is worse than Oblivion in every way

    So you're restricted to the lower levels until you level up your combat skills a bit. So long as you don't level scale those areas surely no one could complain? The thing is that, especially in the elder scrolls games, character level is potentially a really poor estimate of actual power in...
  14. Skyrim is worse than Oblivion in every way

    Utterly silly but I did actually do a near pacifist play through of Oblivion. Not talking mind, still looting dungeons. Just based on running past the monsters, looting the chests in the dungeons(which is instant) then running back out again with an angry mob trailing after you. More fun than...
  15. sea's (Mostly Technical) Skyrim Initial Impressions

    The difference with spells in Oblivion surely the spell creation? Getting to max destruction let you make some really rather insane spells. Damage/mana maybe not much improved, but damage/second massive and enough net to one shot pretty well anything (with a blast radius in fact). Except of...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom