Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by Rhuantavan

  1. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    I know what you mean. I will probably have it off by default. There is a bak-like local map too. Basically a larger version of a mini map.
  2. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    Everything is possible with enough time spent tweaking things. I have already implemented various settings for the gfx, but I am keeping them locked out until I figure what the game needs.
  3. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    Robber Baron You did give me foot for thought on the grass casting shadows or not, though. I'll think about it.
  4. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    Well, if the end result is not the game I wanted to make, it doesn't matter if billboards speed up development or not. I might even argue that fewer 3D objects are needed to achieve the same variety I'd get with billboards. Rotate, scale, switch texture, combine. 3D assets are great for that...
  5. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    It’s more like that I have finally found that sweet spot I was searching for all these years. I may yet tweak things here and there, but I am mostly working on missing systems, refining existing ones and working on content now. The art direction is close to where I want it to end up.
  6. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    I promise, I will try to remedy that!
  7. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    I disagree, no, and yes.
  8. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    With billboard actors I can only push the gfx so far ;) Btw, I don’t mind SKALD’s art direction at all. It’s still a properly old-school looking game.
  9. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    I know what you mean, but I feel like the presentation has improved considerably, even though it has lost some of the retro look. Graphics-wise, I have morphed Betrayal at Krondor into Gothic a bit. The reasons for moving into 3D trees as opposed to billboards are many, but the main one is that...
  10. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    When Dina says so. I though everyone knew that.
  11. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    Once you see it in action, I think you'll agree the new presentation is better, but then again, it is all subjective. I will definitely offer a choice of font, so everyone should be happy. The one I posted is just a variant, perhaps even overly stylized in my opinion as well.
  12. Rhuantavan

    RPG games with Good soundtracks (list them & song)

    Shameless promotion. Enjoy!
  13. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    While I hate the situation with Unity and hope they back down, I don't feel it will significantly impact my (niche, but not exactly bargain bin) game.
  14. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    You have made some fine points there, particularly regarding gaining levels in spellcasting to lower the spell cost. I might consider doing something along those lines down the line, but we'll see. As for the reason for picking the lower power of a certain spell, it is as you observed...
  15. Rhuantavan

    Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

    I was pretty sure MerchantKing's question was aimed at the full game release. Was it not?

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom