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Recent content by rogueknight333

  1. rogueknight333

    [Poll] Metahumans

    Metahumans are helpful in gameplay terms in that they provide more variety in character building and more variety in NPC cultures the PC can interact with. In theory one could achieve the same result by just having a lot of different human cultures, but there are a number of problems with that...
  2. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    I never tried to do anything like this myself, and off the top of my head I cannot think of anything better to try than these ideas. The OnPhysicalAttacked Event does trigger even on missed attacks so maybe you could do something with that?
  3. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    A builder can create in the unmodded toolset a weapon that more or less does that: make a custom weapon and add the "No Combat Damage" property as well as an "On-hit Cast Spell" property for whatever spell you want. It would not work at range, though, so maybe not what you want.
  4. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    Monk builds are indeed very tanky and a good choice if you are going for indestructibility above all else. Though HoTU is also quite easy so it is not that hard to make a build that is hard to kill there. That combination of classes is going to give you an XP penalty. That is not necessarily a...
  5. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    Some of the better PnP conversions: N1 - Against the Cult of the Reptile God UK2 - The Sentinel S4 - The Lost Caverns of Tsojcanth Udasu has also made a good number of conversions, that are of varying quality but usually above average.
  6. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    Just skimmed it briefly, but if I understand correctly, he is not saying it is compatible by default, just that it would be easy to make other modules/mods with a custom script in the same event compatible by adding an "ExecuteScript" function to such that runs his scripts after the custom one...
  7. rogueknight333

    I appreciate the offer, but I doubt that at this stage I want to take on all the extra work of...

    I appreciate the offer, but I doubt that at this stage I want to take on all the extra work of integrating a lot of audio files, checking them for quality and consistency, etc. Not to mention that I would expect them to significantly bloat the download size. Also, if you want to make a version...
  8. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    Damage spells are probably not even the most OP. Time Stop might well be the single most OP arcane spell. Buffing spells can be very OP in low-magic settings. Summoning spells can be very OP, depending on what exactly one is allowed to summon. Enchantment spells like Dominate Monster would be...
  9. rogueknight333

    It's official Turn Based beat RTwP in the CRPG wars.

    RPGs were originally a variation on wargames, and wargames were originally designed not as games for fun but as training exercises for military officers. Thus originally they aimed at simulating actual combat conditions as accurately as they could. To be true to that tradition, combat at the...
  10. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    I believe this is the original DE version, from the rolovalut (i.e., compilation of all the stuff scraped from the original IGN vault).
  11. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    In addition to my stuff, which you already know about and which perhaps is really more about limited resources making the attritional effects of even routine encounters matter than it typically is about making any specific encounter especially interesting, you can find some of NWN's most...
  12. rogueknight333

    NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

    You are clearly expected to have 2 henchmen with you (the henchmen banter includes instances of them talking to each other for example), but I would not describe HoTU as being balanced around anything. Most of the encounters are ridiculously easy, and the two or three that are not can seem like...
  13. rogueknight333

    Deathlord Relorded!

    I do not know what can be done in game, but if you just want a reference: Warrior Classes: Senshi=Fighter Kichigai=Berserker Kishi=Paladin Ronin=Blackguard Yabanjin=Barbarian Ryoshi=Ranger Samurai=Samurai Roguish Classes: Yakuza=Thief Ansatsusha=Assassin Shukenja=Monk Ninja=Ninja Casters...
  14. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    Black Thorn is a good module that does not seem to get mentioned very often. Although the module involves solving a mystery rather than doing conventional RPG stuff, so it may not be to everyone's taste. The Defence of Fort Tremagne, Sapphire Star and Revenant are above average modules that do...
  15. rogueknight333

    NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

    The existing Swordflight chapters can all be played on Diamond edition, and my intention is that the upcoming 6th and final chapter will also not require the EE. It is theoretically possible something might happen to change my mind about that (e.g., I get a new computer with the latest operating...

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