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Recent content by Shemar

  1. The Battle System I Wish RPGs Would Stop Using

    Yes, I am arguing that TB is better because it does not have the element of flinging fireballs (or any other area effect spells) while the targets are moving. I do not want to 'explain how it could' because I don't want it to. There is nothing to 'solve'.
  2. Need Opinions concerning spell resists

    The D&D premise is that magical fire is not the same as physical fire. Indeed physical fire would require fuel to keep burning, it is magic that keeps the fireball burning all its way to the target and magic that makes it actually explode and if you negate that magic the fire is diminished or...
  3. The Battle System I Wish RPGs Would Stop Using

    A fireball is an area effect spell. not a hit one target and maybe some others spell. To use it tactically I expect to take full advantage of the entire area of effect. To me the essense of tactical combat is the ability to use powers and weapons optimally. Adding the arcadey randomness of...
  4. Need Opinions concerning spell resists

    About the 2nd part: It depends on the definition of Hit Points/damage. If HP is defined as "Health Points" and damage is actual physical wounds, then it makes no sense. But if, as in many combat systems, Hit Points is defined as the measure or the character's ability and willingness to keep...
  5. The Battle System I Wish RPGs Would Stop Using

    What I am saying is actually self evident to anybody with a brain. Which is why there are no modern TB combat systems that I know of that allow actions to ever happen simultaneously, without mechanics to resolve conflicts between actions sequentially. Even all of your own examples effectively...
  6. The Battle System I Wish RPGs Would Stop Using

    Completely wrong. Only a simultaneous system needs a multitude of exceptions and sub-rules. A sequential system only needs a basic rule to determine sequence of events, which automatically, miraculously, fixes any and all issues of conflicting events happening simultaneously. What the fuck does...
  7. The Battle System I Wish RPGs Would Stop Using

    Get a clue. This discussion would be pointless in a RT/RTwP system as nothing ever happens truely simultaneously on a computer. Effects only resolve sequentially. This discussion is only meaningful in a TB system. As for your actual example I will assume you have never written a line of...
  8. The Battle System I Wish RPGs Would Stop Using

    Your example only showed that two actions that DO NOT affect one another can be resolved simultaneously, so it is utterly useless and meaningless. In order for a system to work, it must work in all instances. Just because you can cherry pick select instances where a system is not broken does...
  9. The Battle System I Wish RPGs Would Stop Using

    Therefore you use the arcade game skill of deflection shooting, trying to time the movement of the fireball with the movement of the target. Sure, not as arcadey as an action game, but nothing like a planned TB attack either. Like I said originally, about half way there. Absolutely not. In TB...
  10. The Battle System I Wish RPGs Would Stop Using

    Any system where the resolution of one action could influence the resolution of another, cannot work with those actions happening 'simultaneously'. It needs a way to decide which one happens first. Therefore "don't design a simultaneous system that has loophole" is pretty much meaningless...
  11. The Battle System I Wish RPGs Would Stop Using

    The loophole is the electrical resitance buff that is also applied to the target simultaneously with the lightning bolts. No loopholes means no loopholes under any conditions, it does not mean there are simultaneous conditions that don't have loopholes. Any system of measurable depth and...
  12. The Battle System I Wish RPGs Would Stop Using

    I'll give you realism, but under no circumstances depth. Depth implies tactical decision making not arcade-y aiming at moving targets. True, it is easier, if that was the goal. But from a TB fan's perspective that is certainly not the goal. 100% agree, not the same experience, which is why I...
  13. Hasbro And Atari D&D Rights Settlement

    So that is what I have been doing wrong for 25 years...
  14. Hasbro And Atari D&D Rights Settlement

    Re: Hasbro And Atari D&D Rights Settlement Who cares? The only DnD games they seem capable of making these days are action/MMO worthless montrosities. Even a RTwP game would be too much of an abomination.
  15. Hexagonal Tile - Facing Directions

    Your program already converts pixel coordinates to hex coordinates, why change? The coord system in the article has severe deficiencies, mathematically wise, the major being that most 3-ccordinate sets are actually invalid, so looping through them would be impossible.

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