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Recent content by spectre

  1. spectre

    Why bugthesda can't design a proper gun?

    We've had that discussion back in 2008. Bethesda has proven itself incapable of understanding that concept. Unfortunately, neither did the majority of the gamer audience. Biggest tragedy of it all, 15 years after, is this approach is now considered "successful" and they get to take all the...
  2. spectre

    Why bugthesda can't design a proper gun?

    Gun knowledge isn't as esoteric as it used to be (and a surprising amount of people aren't freedom lovin' americans), but even with teams that mean well, big or small inaccuracies often happen. So the rifle doesn't use 7.62x54 but 7.62x39, big freaking deal. And 5.56mm being less powerful than a...
  3. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    Yep, pushing guys out is a legit tactic (shame they don't seem to have it properly animated yet). Also good fun to drop all those heavily armored knights. You could do this in at least one boss fight in FITS to end it quickly, it also trivialized the boxing ring random encounter. It's pretty...
  4. spectre

    Jagged Alliance 3 from Haemimont Games

    Also, you need Fox to cheese it fully, cause she lets you pull off an extra shot before the scramble.
  5. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    Yeah, for hardest difficulty in FITS you basically needed to run an even split of mobility and non-mobility. I imagine the same logic will apply here. It worked most of the time, but sometimes the rng just rngs you and you'll get all kinds of wrong cards for the occasion. Unfortunately, this...
  6. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    Well, it's the first campaign, it doesn't really need to get that tough. It's the same thing as in FITS. Personally, I don't think the game was even intended to be played like this because it's less about being challenging than just opening up another way for the RNG to fuck you over (and...
  7. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    I completely forgot to check what happens if a character dies. Is it permadeath and are you stuck with a (bigger or smaller) pile of dead cards? I would really have to go out of my way to test it cause demo is easy (I was playing on the "intended" difficulty). Perhaps it's all those FITS hours...
  8. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    I played the demo. Basic concepts are pretty much identical to FITS. You get a tutorial with a single string of fights leading to the boss. There are two characters (decks, fighting styles) to choose from, a Brawler and a Fighter, and you pick two additional guys along the way (ranger and mage)...
  9. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    Crap, totally missed that there's a demo out. Downloadan!
  10. spectre

    Magic the Gathering Arena

    I'm fine playing competitive, that's what the ladder's for. This means the decklists are mostly known (although there are variations, a UW control with and without Flanker can feel completely different to play against) and that's fine. It's like playing chess with an opponent who goes with a...
  11. spectre

    Magic the Gathering Arena

    Yeah well, singleton is a hard pass for me.
  12. spectre

    Magic the Gathering Arena

    Perhaps it does, perhaps it doesn't. TBH, I don't really care if they pick peeps for me to crush, and you will start seeing familiar faces at upper Diamond every now and then. So long as they're not salty crybabies who will rope me cause my deck choice tickles their chakras weird. Gotten a...
  13. spectre

    Magic the Gathering Arena

    Fuck, I've relapsed...:negative: Fingers crossed that I won't be staying long this time round. I mean, WOTC really seems to be out of their way to make playing Standard a bother. No rotation? It's basically use a 3 mana sweeper or go home format. Plenty of decks that would have been viable in a...
  14. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    Are you sure it's not an rpg? There's character classes and gear equips. Funny to see them reuse all the animations from FITS, though hard to blame them, they did an excellent work there. I also actually really like the art direction on this. Looks stylish and actually quite readable. My...
  15. spectre

    Songs of Conquest - HOMM2-inspired turn-based strategy adventure game - now on Early Access

    It's on a nice discount recently. I considered it for coop, anyone tried that? IIRC PvE coop went similar to Homm3 way back when, but it was marked as an experimental feature (whatever that entails). I reckon simultaneous turns is too much to ask for?

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