Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by Styg

  1. Styg

    Infusion Dev Log #8: Weapons and Trash

    Hi guys, We've been busy working on Infusion and we have some stuff to show you. Firstly, we implemented basic crafting for two melee weapons types - sledgehammers and combat knives. Currently, for both of these weapons, we only have basic metal variations - steel, tichrome and tungsten. We...
  2. Styg

    Patch Notes

    Version 1.2.0.14 Items [Expedition] Added a new unique spear Bugs Jumping stilts will now provide additional movement points as stated Robots are no longer completely immune to nail bombs, just to the bleeding A couple of daze triggers that weren't resistible before, can be resisted now...
  3. Styg

    Infusion Dev Log #7: New Armor Mechanics

    Hi guys, It's that time of the year again. All the stars and planets are in the right position and it's time for an Infusion dev log. We already showed you the extent to which we upgraded the visual aspects of the engine, but the mechanical changes that I've done so far and am yet to do are...
  4. Styg

    Patch Notes

    Version 1.2.0.12 Bugs Fixed not being allowed entrance to Epione Lab in a certain instance. Talking to the guard again will resolve the issue Fixed an instance in which the player could get vision inside the Battery Recycling Plant even when nowhere near the surveillance monitor [Expedition]...
  5. Styg

    Patch Notes

    Version 1.2.0.8 UI Added 3840x1600 resolution to video options Bugs Fixed the psi innervation window bugging out when you have more than 9 psi slots [Expedition] Certain special sewer blockade can now be properly cleared (was broken by a previous patch) [Heavy Duty] Fixed the Shell Shock...
  6. Styg

    Patch Notes

    Version 1.2.0.0 Features New seasonal events Items Increased the cost of Hexogen Scopes, crossbow superstring, pneumatic reloader and laser sight are now stackable Praetorian heavy armor acid resistance changed to 0% / 5 (down from 20% / 10). This was a mistake, regular metal armors have...
  7. Styg

    Dev Log #73: Version 1.2.0.0 and the incoming DLC

    Hi guys, In preparation of the coming release of Heavy Duty DLC (which you can wishlist now on Steam or GOG) we are pushing version 1.2.0.0 out on the main branch today. You can find the list of changes down below. In one of the dev logs back in 2022, I hinted at a possiblity of us releasing a...
  8. Styg

    Limited edition Rathound plushie

    The rumors are true - we did blow all the Infusion budget on graphics and now have to sell plushies in order to finance gameplay development. Please purchase as many Rathounds as possible or we'll have to revert the game to RTwP. Thanks. https://www.makeship.com/products/rathound-plush
  9. Styg

    What is next after Infusion? Dungeon crawler inspired by M&M 6-7?

    Let us first make Infusion itself. No sense in talking about distant future.
  10. Styg

    What is next after Infusion? Dungeon crawler inspired by M&M 6-7?

    That day is far off. I don't know what I'll be inspired to do at that point. First person 3D engine is a big project...
  11. Styg

    Infusion Dev Log #6: New Environment Renderer

    Too early to say. Higher than those for Underrail.
  12. Styg

    Infusion Dev Log #6: New Environment Renderer

    We already have a working particle system. We just need to produce more particle sprites now.
  13. Styg

    Infusion Dev Log #6: New Environment Renderer

    I'd first have to go through the existing mechanics to make sure they work well with the height differential, and I have a lot of higher priority gameplay stuff to do first.
  14. Styg

    Infusion Dev Log #6: New Environment Renderer

    Our primary target is 1440p, but we'll make sure it looks good on 1080p and 4k as well.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom