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Recent content by suibhne

  1. Development Info The Witchest blog of them all

    When it's real-time and gesture-based, I suspect so, yes.
  2. Development Info The Witchest blog of them all

    Tags: CD Projekt; Witcher, The With its fifth entry hitting the presses yesterday, this seems as good a time as any to point out <a href="http://blogs.ign.com/The_Witcher/">The Witcher blog</a> over at <a href="http://www.ign.com/">IGN</a>. Entries have focused mostly on the business and PR end...
  3. Stalker - The Good, The Bad, & The Ukranian

    Afaik this is necessary in order for the game to use the modded data before unpacking and using its own data (within compressed archives).
  4. Company News Bethesda buys the Fallout IP

    I don't fault Beth for making an offer; they'd be idiots not to, now that they've already committed to FO3. If anything, Herve sold them out on this - tho I'm sure they weren't too exercised about picking up the license before it appreciates post-FO3. The timing isn't curious at all, if you...
  5. Mass Effect drama - teh graphikz r dumbed down!

    ^^ +1 One reason consoles lead to overemphasis on graphical wonderment is that the console arms race is predicated almost entirely on such comparisons across platforms. I sometimes harbor a deep, secret hope that the success of stuff like fl0w will lead to less glaring bullshit regard...
  6. The Role We Don't Play

    Depends on what you mean by "narrative" and "story". Let's start with the assumption that they're actually different, since conflating them gets rid of any reason to use both words in the first place. With that in mind, "narrative" is a much-abused word that has fairly specific...
  7. Stalker - The Good, The Bad, & The Ukranian

    The respawn rates are trivially easy to mod yourself even if you don't want to install other mods. I changed things around to make them more "realistic", and that removed the single biggest irritation in the game for me. I hear that the next patch will fix this respawning bug anyway, tho. It...
  8. Why Holy Jesus? Why?

  9. Gamasutra reopens RPG grave

    I was disappointed with the article because I thought the first two installments were tighter and more logical. As I mentioned in the newspost, I also thought he missed some of the interesting story that could have been told about RPGs since the early or mid '90s. I'm still glad the article...
  10. The PHAT LOOT Poll

    I like items with interesting flavor texts, because I like cultural/political/historical detail in a gameworld. The only problem is that most characters shouldn't have the ability to actually know an item's history. I've thought about a system in which such knowledge actually produces the...
  11. Gamasutra reopens RPG grave

    Following up on <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=17512">an earlier newspost</a>, be advised that Gamasutra continues to peddle its dastardly fiction that the RPG genre predates <i>Oblivion</i>. Author Matt Barton concludes his series on RPG history with <a...
  12. Bethesda's Fallout game, not named "Fallout 3"

    Sorry, I didn't think I needed to spell out the implied second half of my state. "What's disturbing is that Todd's assessment of the series seems to mirror your own (and mine) - and yet Fallout 3 will still be akin to a 25-car pileup in slo-mo, replete with graphic decapitations and...
  13. Fallout 3 2D/TB vs 3D/FPS

    Not done, alas. Your response raises more questions (many) than it answers (...none :wink: ). E.g., how will you implement Perception in real-time 3D first-person perspective? What about Agility? Never mind your preference about perks and skills.
  14. Bethesda's Fallout game, not named "Fallout 3"

    What's disturbing is that Todd's assessment of the series seems to mirror your own (and mine).

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