Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by Ularis Badler

  1. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    Thankfully, Splattercat dropped me a line on Twitter saying he was interested in Archrebel. This was during the early days of the game's development before I even knew who he was. I'm glad he is interested, nonetheless!
  2. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    For sure! I have a few in the pipeline; I just need a demo to make it happen. :)
  3. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    Yeah! This was quite unexpected. I can only assume someone at PC Gamer is into retro games and into Julian Gollop's early work. :salute: The impact it had on wishlists was beyond any expectation I could ever muster.
  4. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    Alright. I've finished implementing the multi-selection, another game changer when combined with the game's new travel mode mechanics. Now, I no longer have to worry about making POIs too far away, as you can travel to them in no time; anyway, you will be de judge of it when the demo comes out.
  5. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    This is a feature I've been avoiding developing considering the game's genre and its connection to Rebelstar the game from which Archrebel strongly derives from. But after playing the demo and realizing how much bigger the map is when compared to the one from Rebelstar, this is a feature I had...
  6. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    Hopefully, you will enjoy the demo. :salute:
  7. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    I was betting on releasing the demo this month but with all these fixes and changes kicking in, I'm not sure I can pull it off. I see no reason why it won't happen in the next month though. This is my first game, so I'm giving all I have to make sure the demo is delivered with pristine quality...
  8. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    Sorry I uploaded the wrong video. This is the right one, with subtitles.
  9. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    Yeah, I increased its speed a bit so it wouldn't take too long to read the description. I'll see what's the general feeling about it and tune it accordingly. About the audio visualizer, that's something that could work well. I'll explore the idea after the demo gets released. I thought it was...
  10. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    I've finally designed the demo's mission briefing, which you can read/listen to here: Please, note that the upcoming demo is more of a tech show than anything else, in which I'll attempt to cover as many of the mechanics as possible.
  11. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    Yes, I understand that. But you were still the first person to point it out. ;) I'll be interested in hearing your thoughts after the demo is released. I'm hoping you will change your mind. :salute:
  12. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    Thanks for the praise. I'm hoping you will overlook the issue once you try out the demo (if you are willing to). :salute:
  13. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    3D itself is not a problem if properly done, especially when using a top-down perspective. However, many 3D games tend to be deployed in a way where rotating the camera is fundamental to fully grasp the battlefield. So far, the people who tried it haven't mentioned it. This doesn't mean the...
  14. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    That can be a problem, especially during your first project where discoverability reaches its climax. In my case, I knew exactly what Archrebel would look like from a sprite-style perspective. As for the cluttering, I encourage you to have a look at my previous response. Cheers.
  15. Ularis Badler

    Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

    If there is a thing that annoys me greatly, is having the experience of a game being penalized due to the lack of clarity. That's why 3D tactical games tend to annoy me when I have to constantly rotate the camera to fully grasp the tactical situation, with obstacles getting in the way. It stops...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom