derpherp
Novice
- Joined
- Apr 26, 2009
- Messages
- 18
So I was given the divine gift of Dragon Age: Origins for Christmas, and have taken the thing for a whirl, and I have no idea what the hell to make of this thing...
Initial contact was, like for many people, really really awesome and I was pretty excited for the first several hours and areas. The arr-pee doesn't seem all that bad, and for Bioware doing away with the alignment system made sense since they've yet to make a good one.
I started a game on Nightmare difficulty right away: Female City Elf Warrior, down the Sword & Shield path. I think I made up to two mistakes here: "Sword & Shield" and "Warrior." The initial combat was satisfyingly difficult, and even random Bandits were giving me a rough, potion-spamming time. I made it to the Ogre fight at the top of the tower, before my experience in winning it by kiting the damn thing drove me to reduce the difficulty to Hard. Now suddenly everything is way too easy, I never need to use potions, and this is with Morrigan(who only JUST learned healing), myself, Sten, and the damn dog.
As I proceeded through Lothering and the Mage's Tower on Hard I realized the game was infinitely more satisfying on Nightmare, nothing like the constant threat of death to force nearly endless waves of identical encounters to be interesting. Then I got to the Fade.
FUCK THE FADE. I appreciate the attempt to make creative traps and puzzle solving and shit but why start now? I've gone like 10 hours without seeing anything like this. Likewise, these puzzles have nothing to do with my character's abilities, it's all about these Fade forms that anyone can use equally well, which cheapens it considerably. But I can deal with all that, it's the Fade's combat that pisses me off. I'm alone. I'm a TANK WARRIOR. My repertoire is 3 different kinds of shield bashes which all cost the same, two knock you down and one stuns. Other than that I'm theoretically better at resisting physical attack, which helps a ton against the 4+ Mages in some of the fights. I have no idea how the hell I would do this on Nightmare.
Additionally, before the Fade, on all difficulties, I had trouble seeing the value in a tanking build. Maybe I did it wrong but a tanking build still dies stupidly fast if they have all the attention, so you end up wanting more than one Warrior type, which means even DPS builds will stand long enough. Likewise it seems like just killing the damn thing is more important than being tanky, especially on Nightmare. Not to mention there seems to be slightly more ability variety in the other Warrior disciplines. All in all I can't get a beat on this combat system: it appears to be a crapshoot, since the characters with tactical options just get killed/forced to run around like an idiot for being squishy.
Help me the hell out. Experiences with tanking Warriors? With main characters of each class? On Nightmare and Hard? Banal/shit/boring? I'm thinking about rolling up for Nightmare again, but as a DW or 2h Warrior, or Mage/Rogue. Or am I just not yet to where this tanking abomination shows it's usefulness?
Initial contact was, like for many people, really really awesome and I was pretty excited for the first several hours and areas. The arr-pee doesn't seem all that bad, and for Bioware doing away with the alignment system made sense since they've yet to make a good one.
I started a game on Nightmare difficulty right away: Female City Elf Warrior, down the Sword & Shield path. I think I made up to two mistakes here: "Sword & Shield" and "Warrior." The initial combat was satisfyingly difficult, and even random Bandits were giving me a rough, potion-spamming time. I made it to the Ogre fight at the top of the tower, before my experience in winning it by kiting the damn thing drove me to reduce the difficulty to Hard. Now suddenly everything is way too easy, I never need to use potions, and this is with Morrigan(who only JUST learned healing), myself, Sten, and the damn dog.
As I proceeded through Lothering and the Mage's Tower on Hard I realized the game was infinitely more satisfying on Nightmare, nothing like the constant threat of death to force nearly endless waves of identical encounters to be interesting. Then I got to the Fade.
FUCK THE FADE. I appreciate the attempt to make creative traps and puzzle solving and shit but why start now? I've gone like 10 hours without seeing anything like this. Likewise, these puzzles have nothing to do with my character's abilities, it's all about these Fade forms that anyone can use equally well, which cheapens it considerably. But I can deal with all that, it's the Fade's combat that pisses me off. I'm alone. I'm a TANK WARRIOR. My repertoire is 3 different kinds of shield bashes which all cost the same, two knock you down and one stuns. Other than that I'm theoretically better at resisting physical attack, which helps a ton against the 4+ Mages in some of the fights. I have no idea how the hell I would do this on Nightmare.
Additionally, before the Fade, on all difficulties, I had trouble seeing the value in a tanking build. Maybe I did it wrong but a tanking build still dies stupidly fast if they have all the attention, so you end up wanting more than one Warrior type, which means even DPS builds will stand long enough. Likewise it seems like just killing the damn thing is more important than being tanky, especially on Nightmare. Not to mention there seems to be slightly more ability variety in the other Warrior disciplines. All in all I can't get a beat on this combat system: it appears to be a crapshoot, since the characters with tactical options just get killed/forced to run around like an idiot for being squishy.
Help me the hell out. Experiences with tanking Warriors? With main characters of each class? On Nightmare and Hard? Banal/shit/boring? I'm thinking about rolling up for Nightmare again, but as a DW or 2h Warrior, or Mage/Rogue. Or am I just not yet to where this tanking abomination shows it's usefulness?