Perhaps some of you are not familiar with "wargaming", that would be my only explanation for the idea that you believe it's not marketed primarily at adults.
It's called wargaming, so it must be games about war right? Teens like war! Not exactly. Computer "wargaming" (or some highly significant subgenres of it anyway) is/are more about simulating the old hex and counter wargames which were played on cardboard maps on a table in your basement, than about simulating war.
For reference: here are some age numbers re: age of people playing hex and counter type wargames (not computer wargames) and mind you this was in 1997 before x-box started stealing the youngsters away from that hobby.
Notice how old they are when they start.
http://www.nasamw.org/Spearpoint_12.6_July_1997.pdf
Page 6:
Now, if you were going to make a computer game to simulate the old hex and counter playstyle of gaming, and you knew that sort of hobby was primarily enjoyed by older adults, wouldn't it be likely that your computer game would indeed be targeted at those same adults?
You have to understand, these are games that strive to be as dry and complex as the old counter and hex wargames, mostly just using the computer to run the game mechanics, to save players from having to look up results on huge combat resolution tables and stuff.
The graphics will literally look like cardboard counters; almost the only concession to the computer format will be couple sound effects.
You guys greatly overestimate how interested teens are in checking if their
has valid supply lines or not... every turn.
Luzur said:
hey, what game is that, i recognize it somehow.
SSI?
Korsun pocket
by SSG