WTF is this retarded shit?
Roleplay a collective entity? Of course you fucking can. But surely even the idealogical ignorami can see that this comes at the expense of roleplaying a particular character? It is possible to have both in a single game, but not to full effect.
In a game where you create a single character it makes sense for followers to be limited, in both number and utility, if that game is to be a well-rounded RPG with strong character building.
Otherwise you can create a character who's shitty at combat, but suffer no negative consequence of it. A character who focuses on ranged, but hey, we have 10 other guys who are melee freaks, so no difference in gameplay, etc. Extend the utilisation of followers to other aspects - lockpicking, crafting, dialogue skill checks, and how you create your character means shit, pretty much just affecting which followers you'll pick up.
My objection's not story-fag, "but my followers should have a mind of their own", bullshit or combat-closet-gay, "I want to pound everything in sight", bullshit - it's about character development, and a little more about parties in general than direct control - though no direct control makes much more sense for character-based roleplay than direct control, as it keeps the focus on your character and limits the effectiveness of any followers. Both direct and non-direct control are perfectly fine, depending on the aims of the particular game.