DemonKing
Arcane
- Joined
- Dec 5, 2003
- Messages
- 5,958
OK, it's a persistent online game, what will it cost? Will there be monthly fee to play?
Tactica will cost a amount comparable to other games, and there will be no monthly subscription fee to play. Once you've purchased the game it will be free to play online. You will be able to purchase expansion sets on a regular basis to expand the world you play in, and the options available to you. Expansion sets will cost an amount comparable to other games.
That's hard to imagine, what other games is it like?
Tactica was inspired by several things. Classic turn-based tactical games like FalloutTM and Jagged AllianceTM were a big influence, as were their modern relatives such as Silent StormTM and Temple of Elemental EvilTM. Equally as important were novels such as The Name of the Rose, with their ideas of hidden knowledge and hermetic texts. The art of Leonardo da Vinci, particularly his sketches of machinery and the human body, also played a large role in developing the setting and story. Finally, tabletop games, in particular collectible card games such as Magic: The GatheringTM and collectible miniatures games such as HeroclixTM, also played a big part.
Lady Armageddona said:Well, I am no uptight, either, but this is ridiculous.
Besides, you are the only one who I have seen to do it. At least intentionally. No one else does.
Isn't that the same way Guild Wars is going to work?Tactica will cost a amount comparable to other games, and there will be no monthly subscription fee to play. Once you've purchased the game it will be free to play online. You will be able to purchase expansion sets on a regular basis to expand the world you play in, and the options available to you. Expansion sets will cost an amount comparable to other games.
Lady Armageddona said:Therefore, you should have learned some basic forum manners, don't you think?
My opponents in missions are other players, right?
That's right, every mission and battle you undertake, apart from the tutorials, is in opposition to other players.
It's entirely consensual PvP though: you can't attack people in the city itself, and you have to consciously choose to go on a mission in order to engage in combat, so there's no ganking or grief attacks possible. Combat takes place on a level playing field, and you'll always have a good chance to beat anyone you are matched against. See A Level Playing Field for more information.
No wading through hours of repetitive gameplay just to get to the good stuff. No need to play one part of the game when you most enjoy another. We want you to keep playing because you're having fun, so we want to make sure you get straight to it.
You're able to compete with everyone else from the beginning, and there's no need to level up your characters just so you can see new content.
Lady Armageddona said:Actually, Everquest far surpassed The Sims with the sheer number of its expansions, and EQ2 has the ability to, too, with both the expansions and its adventure packs.
Of Course, the Sims 2 is also a competitor in this thread, since a new expansion is already being scheduled at a twice per year, 6 months in between, basis, EQ 2 like, only I don't know if it is different teams working on them (EQ2 like again) or one and the same.