JarlFrank
I like Thief THIS much
That's the fault of silly spell systems that have fireballs.
Hobo Elf said:JarlFrank said:Bloodlines.
Ocean House.
Case closed.
Even after beating it for the 20th time it still chills me. Not as bad as the first time, but it's still unsettling and creepy. A very well designed area, indeed.
Konjad said:Hobo Elf said:JarlFrank said:Bloodlines.
Ocean House.
Case closed.
Even after beating it for the 20th time it still chills me. Not as bad as the first time, but it's still unsettling and creepy. A very well designed area, indeed.
There is also a location (abandoned building behind the umm... how do u say it in English... barrier?) in Downtown, where the Pisha lives... that scared the shit out of me as well, I won't say more about it because I don't want to make any spoiler but if you didn't check out it... replay the game!
Yeah, I once got shit scared in FO3 when I was sneaking around the wasteland at night and, suddenly, heard the heavy breathing of a Yao Guai right behind me. Those things are pretty fuckin' scary.pipka said:Every first-person RPG can be considered scary, if enemy appears behind you with very loud and annoying sound. (ssssssssssssssssssssss-)
Zomg said:I found the Glow terribly creepy in my video game naivety mostly because I was convinced radiation would actually do something rather than just be an accumulating integer that I could trade money to reduce. Turning a mechanic into a "fair" gameplay concept (like radiation that's just a variable to manage) rather than obfuscated, capricious IF (U haf radiation poisoning u die randomly an hour from now blood from breathning a massive dose of alpha particle emitter dust) pretty much destroys horror.
Edit - So I say no an RPG in the capacity of an RPG (meaning spreadsheet management and grindan) cannot do horror, it can only do horror when you're talking about an RPG as a mechanical skeleton that you can paste other types of gameplay and IF onto.
Well, they really fucked it up in Fallout. There are at least two big underground facilities without light where for some weird reason, it's very easy to see without using flares.Mikayel said:EDIT: A trick that I can think of off the top of my head is to limit character sight in certain situations that are not scripted. Imagine in Fallout that you traverse into the glow but instead of having everything in plain sight there is a Fog of War type of shrowd around you that limits your vision to only a few paces directly around you - lights working only in certain areas and darkness covering most.
Droog White Smile said:Also, the Dunwich Building from FO3.
JarlFrank said:Bloodlines.
Ocean House.
Case closed.
It's the only game that has consistently scared me beyond momentary startles and other fleeting occurrences. I may have had nightmares about it.SCO said:Resident Evil never felt the slightest bit scary after the cheap initial scare when a monster appears, even if you only have knife.
JarlFrank said:That's the fault of silly spell systems that have fireballs.
Mikayel said:^ In reality, sure, but in a setting where people make fireballs fly out of their eyes after a proper night's sleep, no.