KalosKagathos said:Does it mean that rogue-likes and other dungeon crawlers aren't RPGs because they lack hot lesbian alien sex? In the end, it's game mechanics that decide what is an RPG and what isn't. Character skill over player skill = RPG. Player skill over character skill = not RPG. In the latter case, it doesn't matter how many choices the game allows you to make. It may be an excellent game with heavily branching narrative, but it won't be an RPG.
Yeah, I agree. I wasn't implying he was a poor character like Vaan was, just that his appearance was just as bad as most other chars in game. He was actually pretty entertaining and had a great voice actor. It was also nice that, unlike most other rpg chars with his problem, he didn't develop any annoying daddy issues to constantly cry over about his psycho dad. He handles it like a man, even when Dr. Cid pretty much says "fuck you" right to his face before dying.Secretninja said:Balthier may have dressed like a fag and associated with a she-bunny, but he was a good character.
KalosKagathos said:Character skill over player skill = RPG. Player skill over character skill = not RPG. In the latter case, it doesn't matter how many choices the game allows you to make. It may be an excellent game with heavily branching narrative, but it won't be an RPG.
Stop being silly. Movies completely lack interactivity, therefore they are not games of any genre.Xi said:I use no skill when watching a movie, thus a movie is an RPG. I get it now.
Wait, are you saying that FFXIII offers no choice in character building, combat tactics, gear selection? Because it certainly does.A "game" is a matter of choice. An RPG is a game that involves player choices, where the character resolves the outcome. This is a grey area, of course, because some players enjoy slight freedoms over the character's ability to succeed at a task. This might be a slight freedom in combat tactics, character building, gear selection, choice alliances, maneuvering through the game, etc. Again, this modicum of freedom between player and character abilities is the "game."
Final Fantasy 13 removes so much of the "game" element, that it's practically something else entirely. I think this is why it makes sense to question whether FF13 is an RPG or not. It could be, quite honestly, not even a game at all. Or, like I've seen others write, a very shitty game parading as an RPG.
But it isn't enjoyable. It's crap. However, being a bad representative of a genre doesn't prevent a game from being a part of said genre. You might as well argue that Daikatana is not an FPS.This isn't to say that FF13 is not enjoyable.
KalosKagathos said:You might as well argue that Daikatana is not an FPS.
If it was made today it'd be called an ARPG by the Codex.Sarvis said:KalosKagathos said:You might as well argue that Daikatana is not an FPS.
This is the Codex. If Daikatana had choices & consequences they would argue it's an RPG.
Not really, unless you're talking about Fallout 3.Xi said:With such a definition, Final Fantasy is more of an RPG than Fallout.
When did Fallout become a piece of dumbed down shit that takes player skill into account?Think about it. Does that sound right? You're saying that it's more of an RPG so long as the character resolves outcomes.
Clockwork Knight said:Main character was supposed to be Basch. I remember there was a poll, and jap fans told square they wouldn't want to play as a guy on his thirties.
Overweight Manatee said:Clockwork Knight said:Main character was supposed to be Basch. I remember there was a poll, and jap fans told square they wouldn't want to play as a guy on his thirties.
The fact that fans said they wouldn't want to play Basch doesn't mean the main character was Basch. Did you hear something from square directly or am I misinterperating what you are saying? It would seem that if they switched from Vaan to Basch they would totally have to rewrite the first half of the game.
wikipedia said:Basch was initially meant to be the main character of the story, but the focus was eventually shifted to Vaan and Penelo when the two characters were created later in development.[32] The development team explained that their previous game, Vagrant Story, which featured a "strong man in his prime" as the protagonist had been unsuccessful and unpopular; the change regarding Final Fantasy XII from a "big and tough" protagonist to a more effeminate one was thus decided after targeting demographics were considered.
wikipedia said:[Vaan was] originally conceived as more "rugged", Vaan was changed during development of the game to be more effeminate after "taking into consideration the target demographic". With the casting of dorama (Japanese television drama) actor Kouhei Takeda for the voice acting and motion capture, however, Vaan became a little less feminine and more "active, upbeat bright and positive" than planned. He was designed by character designer Akihiko Yoshida to look Asian"