Turisas
Arch Devil
- Joined
- May 25, 2009
- Messages
- 9,927
The 9mm Sub Machine Gun has the appearance of a miniature WWII "Grease Gun".
I found a new drug. Its called Turbo and its effect is +1 Turbo (whatever that means). This is a strange item, as the only effects I noticed was blurred edges of the screen and it wears off after about 10 seconds. I might have to take a second look at it tomorrow.
Another drug. I believe is is brewed using the Survival skill and is called Antivenom. It cures animal poison effects and it certainly worked when I played against a radscopion that stabbed me.
Cram is back
A scoped Varmint Rifle with silencer looks bad***
Mutants have a more greenish hue compared to the FO3 mutants.
Description for Survival skill: The Survival skill increases the Hit Points you receive from food and drink. It also helps you create consumable items at campfires.
In an unrelated note, Duke Nukem Forever was there with a line that stretched all the way to Canada.
You can pick a plant called "White Horse Nettle"
The amount of NCR dollars you have are divided by which bill it is. For example, you can have 8 $25 NCR, 2 $50 NCR, and 1 $100 NCR at the same time.
Face Wraps are in
Enemies can have bullet casings on their dead bodies.
Ferals Ghouls look very similar in appearance to how the looked in FO3.
White Horsenettle (a consumable from the plant above) grants END -1, HP +1(5s), AGL-1. This is very much subject to change as the base survival skill was 19 (which directly affects the stats of food) and I believe that it was in hardcore mode.
And finally, here is all of the ammo types that the developer gave the player in the demo:
.22LR Round
.22LR. Plinking
.308 Round
.357 Magnum Round
.44 Magnum Round
.45-70 Gov't
.50 MG
10mm Round
12 Gauge Round
25mm Grenade
40mm Grenade
5.56 Round
5mm Round
9mm Round
Alien Power Cell
BBs
Electron Charge Pack
Energy Cell
Flamer Fuel
Microfusion Cell
Missle
Mole Rats can be domesticated. I met a little rascal named Snuffles.
Deathclaws are identical to FO3 Deathclaws
There are a lot more ammo types then I listed previously. I went to a workbench and saw that you can craft anything from Hollow Point .44 Magnum ammunition to Overcharged Microfusion Cells.
New weapon: Boxing Tape. Just a simple unarmed weapon that stuns enemies.
New weapon: Silenced .22 Pistol. Looked exactly like a white Nambu and was pretty weak on armored enemies. EDIT: It looked like a white Ruger. Thanks .46ACP!
New weapon: Time Bomb. I saw it as an option to craft and does 30 damage (with my low explosive skill) but I'm not exactly sure what it is.
New weapon: Single Shotgun. Self explanatory as it only holds one shot.
New Drug: Fixer. Temporarily removes addiction to a drug.
Bottlecap Mines are back.
New Drug: Rebound. The only thing the description listed was "Regenerates AP". I'm not sure if it completely refills the meter or makes your AP regenerative while its active. Didn't get to check as my turn was up.
Super Stimpacks are back.
The player's inventory on demo start up is as follows:
.357 Magnum Revolver
9 Iron
9mm Pistol
9mm Submachine Gun
Assault Carbine
Boxing Gloves
Caravan Shotgun
Cowboy Repeater
Dynamite
Grenade Machinegun
Police Baton
Varmint Rifle
And probably thing that surprised me the most is what I took a snapshot of on the General section (shows how many quests you did, how many guys you killed, etc.). Here is what I took a picture of:
Corpes Eaten
Mysterious Stranger Visits ( :celebration: )
Doctor Bags Used
Challenges Completed
Miss Fortunate Occurrences (New Perk? Special Random Encounters? Who knows!)
Disintegrations
Have Limbs Crippled
Speech Failures
Items Crafted
Weapon Modifications
New Magazine: Lad's Life. Depicting a boy sitting at a campfire, this magazine grants +10 Survival
I saw someone collect a Sunset Sarsaparilla Bottle Cap. Whether or not this is a separate currency remains to be seen. EDIT: It isn't
New Faction: Jackal Gang. A person playing stumbled into a group of female gang members. They have the large spike hairdo (forgot the name), wore Merc Charmer armor, and each member carried a 10mm Pistol, which leads me to suspect that the pistol is not as rare as i once thought.
You can buy blackjack/caravan cards at some (less then refutable) vendors and supposedly cheat at the games.
New Weapon: Cleaver.
New Weapon: Straight Razor. For when you want to pretend you're Sweeney Todd.
New Drug: Steady. It decreases the weapon spread while it's active. Ironically, the picture is blurred because I couldn't keep my phone steady.
Final Skill list:
Barter
Energy Weapons
Explosives
Guns
Lockpick (I tried picking a lock, exact same minigame as FO3)
Medicine
Melee Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed
I also caught a near complete screen shot of the tutorial of the different ammo types:
Armor Piercing: Ignores a large portion of the enemy's Damage Threshold, does slightly more damage.
Hollow Point: Does much more damage but is easily blocked by armor.
Over Charge: Used by Energy Weapons, increases damage but degrades the weapon more quickly.
Slug: Used by shotguns, slugs replace buckshot with a single, powerful bullet that is more accurate.
UPDATE: PAX has drawn to an end, but I (somehow) got to play a full hour. So get ready, I got a lot more details to throw at you. :celebration:
First things first, Fixer, from my first thread, actually is a "Temporary Addiction Removal" drug.
New Weapon: Long Fuse Dynamite. When 4 seconds is not enough
Gatling Laser is back.
Ants are back, but without fire breathing abilities.
Centaurs are back.
New Misc Item: Duct Tape. Hey, its still new so why not post it.
The Rad Resistance perk still gives a 25% resistance.
Hacking is the same as in FO3.
New Enemy: Mole Rat Pup. It was chewing off my leg and I still thought it was adorable.
NCR members can drop Dog Tags, similar to the BoS in Fallout 3.
Leather Armor, according to the Vault Boy picture, is long sleeved.
Night Vision Confirmed.
Binoculars, found in Primm, weigh 1.5 pounds and is found in the weapon slot. Offers a little amount of zoom, but still useful.
Golden Geckoes are scary.
New Location: Crescent Canyon (and technically Crescent Canyon East). A scary place in the nighttime, this canyon houses boats, radiation, and Golden Geckoes, oh my!
This game will be a lot more dynamic, as on one part of my trek, I noticed to ants feasting on the carcass of a radscorpion.