Berekän
A life wasted
- Joined
- Sep 2, 2009
- Messages
- 3,101
Bluebottle said:MetalCraze said:I've tried playing DoW2. It's THE Popamole RTS Edition. Tight corridors with unnatural specially preplaced cover and absolutely zero tactics. Just move your units from cover to cover and wait till they will pop all moles.
After CoH where cover was very natural and an addition to the gameplay, not its main focus it's a massive decline.
Not sure how you came away with that impression. Grenades, some hvy weapons, many abilities or simply walking nearby with terminator armour/dred (which you get pretty early on) obliterates any nearby cover. Nor was it really even that necessary to keep the squads alive (at least for the non-scout squads). Make sure they're all pointing the right way, take the right equipment and time your abilities right and the cover ceases to be worth the fannying about required to get there.
You are correct that it isn't a very tactical game, though, except making sure the right people are attacking the most appropriate enemy. You are playing Space Marines though; who never struck me as being the most tactically nuanced of forces.
What? I don't know about Chaos Rising, but the vanilla campaign was terrible, the maps were just rush the enemy position #1, recover, rush the enemy position #2, recover, rush the enemy position #3... and they were exactly the same maps over and over again!! Fucking easy all the time, no need for tactics whatsoever and the worst SP campaign I've ever played in a RTS, I wouldn't say it was even good for what it was.