heechee1 said:Aki Zeta's guys (forgot the name).
This, definitely. You don't have to actually put the new factions in your game session.JoKa said:SMAX with the original factions (and the unofficial fixes)
Not this. They are the game's most powerful faction, thanks to supply crawlers and 'formered plateau solar collector energy farms.heechee1 said:underdog Morganites
If you have a game that goes to end game you can stack some units with it on in cities and go nuts with orbitals and other mineral producing maneuvers and just let the land blow red and the worms come in piles. IIRC kitting out that way can help you worm farm too. Works great especially if you have gravships and don't need roads anymore. If you've really got it going on you can stack tons of formers in every city and clear and borehole back squares that get worm fungus, enough to harvest regular resources from them next turn.MetalCraze said:gimmicks like psi-armour (really what's the point in it? If you'll use it it will only help you against worms but will make your units completely vulnerable to conventional attacks.
For extra bugs as well. Granted, there is unofficial patch but still it's just the same, silly expansion with Aliens that broke the whole atmosphere in million pieces.JoKa said:SMAX with the original factions (and the unofficial fixes) all the way...
Aliens at least made some sense as factions (some). But space hackers and space pirates and space syndicalists... Not so much.
Not this. They are the game's most powerful faction, thanks to supply crawlers and 'formered plateau solar collector energy farms.
Energy gives you research, fuels your probe teams and the like, and Morgan can rush buy like no other faction. Vel's guide is the gold standard.
Sounds fun but I always keep a high unit morale and a strong military force (as I mostly play either as The Hive or Spartans) and thus my units don't have much problem killing whatever mother nature throws at them.PennyAnte said:If you have a game that goes to end game you can stack some units with it on in cities and go nuts with orbitals and other mineral producing maneuvers and just let the land blow red and the worms come in piles. IIRC kitting out that way can help you worm farm too. Works great especially if you have gravships and don't need roads anymore. If you've really got it going on you can stack tons of formers in every city and clear and borehole back squares that get worm fungus, enough to harvest regular resources from them next turn.MetalCraze said:gimmicks like psi-armour (really what's the point in it? If you'll use it it will only help you against worms but will make your units completely vulnerable to conventional attacks.
That's very true.Anyway, SMAC/X is the best Civ game, hands down.
heechee1 said:AI Morganites were always underdogs in my games.
Get alternative CD/ISO, there could be something wrong with your copy. Then try this guide. If it won't work, there is no hope. From what I've read in the comments, SMAC works under Win7.LazyD said:Is it possible to get SMAC working on Windows 7..
I wanted to give it a go last week but couldn't figure out a fix.
It just crashes when i try to install. Shit sucks. Codex fix it!
Never played SMAX and barely any SMAC.. So KC it is.
I think that's because the AI doesn't rush build or use supply crawlers and formers nearly as intelligently as humans do. Morgan's energy advantage, when marshaled properly, gives such a huge build time boost via rush building that it blows past any other faction with an industry advantage. AIs just aren't up to that sort of thing. I rarely played other people online, just mostly against the computer, and constantly trashed the AI with Morgan. Ultimately the game just got too easy.heechee1 said:AI Morganites were always underdogs in my games.