Malakal said:
Wake of Gods was too much everything honestly. Its good to add new features and to rebalance the game, but seriously there is a limit. And it was crossed there. WoG suffers from the same disease that plagues other good mods - modders dont know when to stop.
Which would be a valid point if it wasn't completely customizable. I mean, you can activate/deactivate pretty much any feature it adds/changes from the excellent in-game menu they made. There's no way I could go back to vanilla after playing with it; even if you only have the unit experience feature alone activated, that's a big boost to the game right there.
DakaSha said:
WOG always looked very unprofessional to me. I cant "rate" it though because i was always skeptical of the AI's ability to use the new features
Not sure I'd call it unprofessional, I'm pretty sure the guy who did most of the code is amazingly talented. Also keep in mind that he pretty much had to hack an exe file to do this stuff, it's not as if they released any code. While the 'features' are sort of a varied bunch, they're also not meant to be used all at the same time. That's what's so great about it, it's really a collection of stuff that you can activate/deactivate depending on what you like.
I'm not sure how the AI handles all the different features, but the game's significantly more challenging. Especially if you enable unit experience and gives the AI a slight xp advantage.