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Apocalypse: so fun it's worth repeating - Let's play SMT III

uona

Novice
Joined
Nov 17, 2010
Messages
35
Another amusing thing about the loas. Even if you dont damage em they have a small chance to trigger last resort. and since last resort damages everyone Loa #2 is now damaged and has a higher chance of triggering last resort. Death summons loa on the first action next turn and the last resort of Loa #2 damages the newly summoned loa #1 leading to a chain of last resorts if your unlucky :lol:

this lp inspired me to play this game btw :salute: nearly finished now :3
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
What, another update already!?
:rpgcodex:
You're stretching my reading limit, Kalos.

KK said:
Update 19: In which the city of Asakusa is explored further, our hero becomes a shameless political prostitute and looks Death in the eyes, an otherworldly dong creature gets displeased, the words of prophecy are uttered, and the author suddenly and inexplicably breaks the previously established update naming convention

Finally you've managed to properly name your update. :smug:

KK said:
We have no way of getting in right now, but if you played the original SMT before, you probably can make an educated guess regarding the identity of the inhabitant of this temple.

I know, I know! But no can tell.
The inhabitant's name starts with B, right?

Overall, impressive as always, Kalos. :salute:
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
uona said:
this lp inspired me to play this game btw :salute: nearly finished now :3
:salute:
Crooked Bee said:
What, another update already!?
:rpgcodex:
You're stretching my reading limit, Kalos.
Hey, it's still to early to start preparing for the exams. I have nothing else to do. The flood will stop in January, then pick up again in February. I hope I'll have finished this by March.
The inhabitant's name starts with B, right?
:clap:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,288
pcsx2r31132011010210030.jpg


Probably my favourite dungeon of the game.
This one and the final Kalpa:

:love:

And the LP:

:o + :salute:
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,873
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
You're really on a roll with the updates. Splendid to see, since most other LP'ers are on vacation.
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
A comment by someone who isn't Crooked Bee or spekkio is a precious rarity in this thread, Jaedar. Thank you.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
As you can see from the number of views, we're quite a few that follow this LP even if we do not comment. I have no experience with jRPGs, but I enjoy all the LPs nonetheless, especially when the updates are as frequent as yours. :thumbsup: :salute:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
Of course it is a jrpg, it does not comply today rpgs' standards:

1. No hand-holding at all.
2. Pressing a button is not enough to watch something awesome happen.
3. Lack of terrible, pretentious writing.
4. No sex scenes.
5. Lack of shit/grimdark filter.
6. It has more than 10 hours of gameplay.


shinmegatennocturneconc.jpg


:what:

It seems he tried to copy the main character's design but failed horribly at doing so. In any case, many thanks for this lp, please continue as soon as you can. :love: :thumbsup:
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
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Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
KalosKagathos said:
A comment by someone who isn't Crooked Bee or spekkio is a precious rarity in this thread, Jaedar. Thank you.

Says someone who doesn't even bother to comment in my thread.
:rpgcodex:

Ah, whatever.
:love:
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Update 20: In which Reginald's manhood is called into question

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Demon: Everyone went crazy!

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Soul on the right: He locked the door, so the fairies that were outside are in a panic.

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Demon: That Sakahagi messed everyone up and slipped right inside...

That's the situation. The door is locked, so let's explore the plaza further.

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To the north we find a large terminal and a Cache Cube with 3 Life Stones.

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Demon: Is that human in the southern room in cahoots, too!?

Another human is here. Let's pay them a visit.

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This is the room the Pixie spoke of.



BGM: Reunion with Master

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You heard about what's happening here, right? The existence of a power that can change the world... I'm sorry that I disappeared after you saved me. It was my god who did that; I couldn't do anything about it...

Demonic possession, even willing, has its drawbacks.

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But, my god has been protecting me since then, and I'm doing much better now. Hikawa won't be able to take control of me again.

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What he envisions is a world where the thread of time is spun unerringly, without change... You can't call that a world. It's just wasted space, totally devoid of power. To restrain the reborn world like that would be unforgivable.

Agreed whole-heartedly. :M

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The world cannot remain in a state of chaos, nor can it fall prey to Hikawa's ambitions.

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My god has spoken to me, but she has yet to reveal the Reason.........

Aradia sounds like a very frustrating patron.

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Well, it's all because of the Yahirono Himorogi. The Yahirono Himorogi is a stone that contains an enormous amount of Magatsuhi. It grants tremendous power to its possessor. Word spread that the stone is somewhere in Yoyogi Park, and now everybody is trying to claim it for their own.

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Once I have that power... I'll be worthy of receiving the Reason from my god.

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I'm not sure who, but I can sense a strong, evil power.

Whoever could it be? :M

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Their power is so strong that I wouldn't stand a chance against it... But, I think you would.

What an unexpected turn of the conversation.

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If I promise to give you the Magatsuhi contained inside it... will you try to get the Yahirono Himorogi for me?
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Let me think about it.

The thing sounds pretty damn powerful. Let's not promise anything we can regret later.

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If you're having doubts, then I really shouldn't force you to do it, but... you're the only one that I can rely on in this world. Even if you say no, I'll still have faith in you.

Translation: this is not a side quest.

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You weren't able to get inside the park before, right? Here, take this. It's the key to that locked door.

You obtained the key to Yoyogi Park.

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The choice is yours, but... I believe in you.

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I'll be here waiting for you...

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You didn't forget she's Reggie's teacher, did you? Enough creepy subtext, game!



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You used the key to Yoyogi Park.

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And we're in. Well, almost.

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Pyro Jack: Ah, whatever... Pixies, deal with him!

Pixies? Really?

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Pixies: You're nothin' to us! We'll chase you outta here!

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Pixies aren't a real combat threat at this point of the game, but it doesn't mean they can't cause trouble.

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Soul: If you get too close to one without thinking, you'll be teleported somewhere else!

We have another teleporter maze on our hands.

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See that steel bar thingy at the upper left corner? Pixies are hiding in some of them.

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Attempting to pass under one will boot you back to the beginning. It's not all bad, though. First, all Pixie ambushes you trigger get noted on the auto-map with exclamation marks. Second, there's a way to know where the Pixies are in advance.

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Soul: There's a platform in each one, so try climbing it. From there, you will be able to see the entire section and where the shining Pixies are hiding.

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See? It's not that hard. Now let's talk about the overall layout of this dungeon.

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Soul: That's where that Sakahagi is. But, you can't get into that section from here.

The construction site is a square, divided into four smaller square-shaped sectors. A communications tower is in the middle, and that's our destination. The entrance is in the south-western sector, we start in the south-eastern one. There's no door connecting them directly, so we'll have to circle around the tower counter-clockwise.

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Here's a complete map of the starting sector. The only loot here is a Cache Cube with 2 Life Stones.

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All demons encountered in the park belong to the Fairy race, which mean you've seen all of them, but one.

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This is Titania, Oberon's wife. It may be the most modest and conservative fairy queen design in the history of gaming.

Gameplay-wise Titanias can be quite annoying: they can both nuke your party with Glacial Blast and completely heal theirs with Mediarahan. They repel Expel and Death (no God's Bow fun for the White Rider) and are resistant to four basic elements, making them hard to kill as well. At least they yield a lot XP upon dying.

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Reginald reaches level 59. Tetraja is replaced with Makakaja.

That's all for the first sector.

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Titania: I hope that you do not bore me. Pixies! Play with him!

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:?

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Here's the north-eastern quarter. Pixies are a lot more numerous here, and most of them teleport you to a location other than the start. We still can use a tower to see where they are, and trial and error mapping is always an option.

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Soul: Sakahagi used that to summon a powerful demon. ...It reflects physical attacks. *sigh* How did it come to this?

Sakahagi wasn't just sitting on the stone Yuko is looking for and used its power to make a powerful friend. It's good to know its resistances in advance.

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Mystical Chests are all over the place. In addition to the Balm of Rising, we find a Luck Incense and a Sapphire. There's also a Chakra Drop in a Cache Cube.

We should see the western half now.

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Oberon: My troops shall entrap you as you move! This falls out better than I could devise!

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Shit just got real: High Pixies were unleashed! There are only four of them, but there's a trick. Every time you pass under a, uh, metal bar thingy unprotected by a High Pixie, they change formation, of which there are two.

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This is the square formation.

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This is the X formation. The auto-map is as helpful as always, and finding your way past them is still easy.

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Loot's worse than it was in the previous section. No Incenses, but we get a Bead Chain, Sacred Water and 3 Medicines.

Things are more interesting on the leveling front.

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Amaterasu learns Debilitate, one debuff to rule them all.

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Reggie discards War Cry in favor of Rakukaja, completely moving away from debuffs. No Magatama teaches Debilitate, and everything else is now outclassed by it.

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Djed also curses him when it goes wild. Only a Fountain can remove it, so we use the small terminal in this section to return to Asakusa.

BGM: Heretic Mansion ~Curse~

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The curse given by Magatama has a curious side-effect: it completely changes the fusion table. All fusions now result in demons of Haunt, Wilder, Foul, Night, Vile or Tyrant races. Fusing elementals from two demons of the same race is disabled, but you can still fuse Mitama out of two Elements. Finally, elemental fusion is reversed: Elements that normally upgrade a demon of a certain race downgrade it now, and vice versa. Note that normally demons of some races (Deity and Tyrant, for example) can only be downgraded with elemental fusion, so getting cursed is the only way to upgrade it.

One use for this feature stands out: fusing a certain level 84 Tyrant that can later evolve in an even more power level 95 Tyrant. You see, under normal conditions, pretty much the only way to create a Tyrant is by fusing a Vile with a Fury (there's also a couple of recipes involving a Raptor, but there's only Raptor in the entire game, so it's a bit limited). The problem here is that no combination of a Vile and a Fury of comparable levels results in this particular demon. You either get the level 74 Tyrant or the level 91 one. Normally, to get the Tyrant in question you have to either downgrade the level 91 Tyrant or use the level 95 Fury in fusion. Both of these options become available quite a bit later than the level 84 Tyrant does, so he'll be lagging behind in levels when you finally do get him. The better option is to get cursed, then use the increased number of combinations resulting in a Tyrant to your advantage.

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Level 84 is still far away, though, so we're getting rid of this crap for now. But since we're here anyway, why not use the Cathedral of Shadows for other purposes? Making Debilitate easily accessible to future demons sounds like a good idea to me.

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Amaterasu is first fused with a Kodama, then with another Kodama and finally with a Pixie. The resulting Aeros is registered in the Compendium for future use.

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The Aeros is then fused with a Black Ooze we picked up gods know when. This will be the final form of the Pixie that originally joined us at the hospital... until we get to the Fifth Kalpa.

That said, we need a replacement for Amaterasu.

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We get Barong by fusing Sparna with Baihu. Sparna, in turn, is obtained by upgrading Orthrus with an Aeros. The fusion of Baihu is a bit more complicated: we upgrade a Power to a Virtue with an Aquans bought at Rag's, then fuse it with another Orthrus.

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Barong embodies all that is good and is the archenemy of Rangda in the mythology of Bali.

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We give him a boost with an Ara Mitama fused from a bought Aquans and a summoned Erthys. After he learns Iron Claw, we'll have a very flexible demon, capable of physical and magical offense and support. Electricity draining will prove highly useful in the next Fiend battle.



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We return to the Third Kalpa. The Black Rider becomes available on level 61 and we're out of Deathstones.

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Will you try to open it?

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Yes.
Voice of the door: Your strength is worthy of praise! You may pass.

This time we manage to get inside the strength section.

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Inside we find the desired Deathstone, two Beads and a Magic Mirror.

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The final resting place of the weaker three of the four Oni is here.

Randomly encountered enemies include Titans, Yaksini, Ara Mitama, Onkots and Oses.

This isn't all the strength part of the Kalpa has to offer. Two more doors refuse to open to us, so we'll be returning here yet again.

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Will you try to open it?

mcdemon.jpg
Yes.
Voice of the door: Your magic is worthy of praise! You may pass.

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The magic section has several Mystical Chests. Inside we find this Attack Mirror, a Balm of Rising and a Chakra Pot. No Deathstones for now, which is a shame, as the Pale Rider is only 2 levels above the Black one, but, again, two more doors can't be opened right now, so there's still hope for us if we put all our stat points in Magic on several level-ups.

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The magic section introduces Jinn.

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Supernatural beings created by Allah and given free will. On average, tend to be far less dickish than Efreets, but bastards still exist among them.

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Dekaja replaces Shock on the Reggie's skill list. It is time to fuse the Black Rider.

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Any fusion that would normally result in a Night demon results in the Black Rider on new Kagutsuchi. First, we fuse an Ikusa from the White Rider and a Naga. Then we downgrade a Pyro Jack to a Jack Frost using a summoned Aeros. Then we fuse the Ikusa and the Jack Frost together.

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...I am the Fiend Black Rider. My thirst for blood... shall never be quenched.

Random numbers hate us today and not all skills I'd like to have on the Rider get inherited.

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We soup him up with a Nigi Mitama fused from summoned Aeros and Erthys. As a bonus, it sends the Rider's Magic stat through the roof.

Our little detour ends here, and we return to the park to tackle the south-western quarter.



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Oberon: Rascals! You grow bolder with each passing day!

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No biggie, we still have the auto-map to help us out.

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Oberon: Now, you will die...

This is more of a problem. Pretty much all random encounters in this section include not one, but two Titanias assisting another Fairy. The XP is delicious, though.

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First of all, there's a locked door nearby.

Will you unlock it?

mcdemon.jpg
Yes.

The door is now unlocked.

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This leads to the western entrance and, by extension, to Shibuya and the hospital. Back to the construction site.

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This part can be confusing: Pixies are numerous and teleport you all over the place.

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This Mystical Chest can only be reached by getting teleported by a Pixie. In Cache Cubes you can find 2 Life Stones, a Chakra Drop, a Bead and a Revival Bead.

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Barong levels ups, forgets Analyze and learns Iron Claw.

Time to face Sakahagi.

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Will you enter?

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Yes.

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You too, huh? You should've thought twice before coming here. They all come for Magatsuhi, but then they find out that it's already mine. There was a girl who showed up not long before you.

He isn't talking about Yuko.

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Yeah, I taught her a lesson... a painful one. Hehehe...

Rape, violence, or both? Your interpretation is as good as mine.

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Didn't I tell you before? I won't be used by demons. With all my Magatsuhi, I'll be the one using them. Not just any demons... Even the strong ones.

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It blinks several times, then...

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...it rises!

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And then it fights us.

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This is Girimehkala, the mount of Mara. He's a part of the Sri Lankan mythology and is generally thought to be demonized Ganesha, as there were tensions between the island and the mainland India.

I still fondly remember the first time I encountered a couple of these in SMT II, turned on auto-combat, then stared at the game over screen, wondering what the hell had just happened.

As we were warned, Girimehkala reflects all physical damage, but that's just about everything there's going for him. He can spread Poison and Panic, do a basic physical attack, boost his accuracy, remove debuffs and... and that about sums it up.

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The strategy is simple: we set up Rakukaja and Sukukaja ASAP, rendering him harmless, then Makakaja four times and start spamming multi-hit spells like Glacial Blast and Bolt Storm. He goes down in no time.

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After he's dead, Sakahagi takes his place. What he can do, I have no idea whatsoever. All buffs carry over. The very first Glacial Blast freezes him, then he faces a flurry of automatic criticals and dies without ever getting a turn.

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Very badly.

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The XP reward is disproportionally huge.

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However, the power of Magatsuhi seemed to be absent from it...

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Pyro Jack: In my dream, I was a bad demon, hee ho!
Voice: No, it was not a dream.

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Oberon: Reggie, I ask you to forgive our discourtesy...

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As if they could stop us.

Oberon: By the way... Before we were cursed, a human girl came here. She was beaten by Sakahagi, yet somehow survived and limped to safety, but... I felt an evil power from her heart. Something even stronger than that of Sakahagi. That girl is not an ordinary human...

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Doesn't mean it was useless.

Oberon: We shall take our leave. We all thank you from the bottom of our hearts. Please put the Yahirono Himorogi to good use...

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So should we. Let's return to the eastern entrance and see how Yuko's doing.



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I felt it when the evil presence faded away. Does that mean you have the Yahirono Himorogi?

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Can I have it then, since you have no use for it?

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My god will surely teach me the Reason now...

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The grave awaits even the victor at the end of the road. Show me your heart...

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Because of your name, you will carry the burden of plague, pain, and ridicule.

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This question officially ushers in the end-game, as it has the most direct influence on which ending you will get. Specifically, Reginald's behavior here will define which of the two neutral endings he'll qualify for, should he show the middle finger to the Reasons and the old gentleman.

Immediately after this is answered, another question will be asked: does Reggie fear betrayal?

It's voting time. Is Reggie afraid of suffering? Of betrayal? Both of them? Neither of them? You decide.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,873
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I have no idea how this affects the endgame.

And Reggie does not afraid of anything!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
Reggie was (sort of) "eyeraped" and forcefully converted to a demon (plus his jacket was stolen) and then practically everyone is using him, I think he suffered more than enough fear and humilliation, so no, he doesn't fear it. About the 2nd question, well, we're surrounded by DEMONS, betrayal is expected so the reply is no again, he doesn't fear it.

384pxkazumakanekogirime.jpg


:x :x These fuckers, I really hate them, in DDS they loved to spam Mudoon (death-type attacks), then there was that gigantic fucker that spamed Megidolaeon... Terrible creatures, indeed.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,288
I think Reggie is a pretty cool guy. eh kills daemons and doesnt afraid of anything...

:smug:

Plus "True Demon" ending is the only true ending...

:rpgcodex:
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Crooked Bee said:
Also,
422pxtitaniasmt2.jpg


I like the way she looks, actually.
Never said I didn't. Just pointed out that she doesn't look like a cheap whore, which is unusual for female fairy creatures in video games.
 

Black Cat

Magister
Joined
Jun 1, 2009
Messages
1,997
Location
Skyrim .///.
KalosKagathos said:
It's voting time. Is Reggie afraid of suffering? Of betrayal? Both of them? Neither of them? You decide.

Were those questions the ones which decide the ending if you aren't eligible for neither a Reason's ending nor the True Demon ending or am I mixing them with something else?

If that's the case answer Yes to both, and then do not support any reason nor reach the final level of the Labyrinth of Amala.

:M

Let's imanetize the eschaton!

Lightbane said:
These fuckers, I really hate them, in DDS they loved to spam Mudoon (death-type attacks), then there was that gigantic fucker that spamed Megidolaeon... Terrible creatures, indeed.

You should try Imagine some day. In that one Giri-Giri reflects everything but Almighty. All melee damage types, all ranged damage types, all magical damage types. Everything. Bonus LULZ if you are an MB gunner min maxed for extreme solo and whose every shot does damage enough to kill herself five times over, or more, and after spawning him by mistake you went, like, let's try it, yay. Once I even had a pretty powerful but inexperienced party (Everyone knows what to do, right? - Yay Boss! Totally!) wipe itself out on him on the opening salvo, leaving just the Enhancer to run in circles while her demon revived everyone the best she could.

Then you discover the trick and if you have an extreme solo build rape him without a second thought. Poor Giri-Giri. :(
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Black Cat said:
Were those questions the ones which decide the ending if you aren't eligible for neither a Reason's ending nor the True Demon ending or am I mixing them with something else?
KalosKagathos said:
This question officially ushers in the end-game, as it has the most direct influence on which ending you will get. Specifically, Reginald's behavior here will define which of the two neutral endings he'll qualify for, should he show the middle finger to the Reasons and the old gentleman.
Did I mess up the grammar somewhere? I'm not being sarcastic, English not be mine language number first, so I'm curious if things I type sometimes make no sense.
If that's the case answer Yes to both, and then do not support any reason nor reach the final level of the Labyrinth of Amala.

:M
Your vote is noted. I'm secretly rooting for this outcome, just for all the lulz and drama that ending will inevitably generate.
 

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