baronjohn said:
bonescraper said:
Hmm, Desu Ex: Orange Revolution has dialogue trees, C&C, quests, inventory management... It may turn out to be a piece of shit, but not LIKE Bioshock.
A lot of things were said aboot Bioshock too, and they turned out to be vile lies.
Like what? I could never get myself to finish the game, but I remember them saying straight up that Bioshock was a shooter, not a crpg. They made comparisons to System Shock 1, but never to System Shock 2. I remember them saying that there would not be an inventory, and they never ever pretended that there would be crpg-style quests or dialogue trees.
Unless you're counting things that are clearly subjective descriptions, like calling it 'groundbreaking' or 'immersive', or 'challenging, tactical gameplay', which is just silly and not comparable to this - OBVIOUSLY that kind of stuff is going to range from exageration to lies, that's why they use unquantifiable terms. For example, they'll say that you can use the environment to produce special effects from your plasmids - they don't say how often you will be able to do it, or how many combinations will be available, it's left as a vague hype point. Insofar as it can be quantified into a claim about mechanics, all it says is that there will be some points where you can use a plasmid on an object to produce a different effect to that used on a different object.
Listing specific MECHANICS is a different thing altogether. I don't remember any misleading statements about the mechanics. What were they?