Admiral jimbob
gay as all hell
Volourn said:Evard's Black tentatcles is not overpowered.
Yes it is.
Volourn said:Evard's Black tentatcles is not overpowered.
Kaanyrvhok said:Decado said:Pretty much. NWN2 had you kill 2 dragons at the same time, after that I was like "Welp!"
Are you talking about the big Red in the OC or the two blacks in SoZ?
Dragons -- at least in the Forgotten Realms setting -- are supposed to be insanely dangerous creatures, impossible to beat by all but the strongest of parties.
Depends on the dragon and the wisdom of the those fighting it.
Decado said:Kaanyrvhok said:Decado said:Pretty much. NWN2 had you kill 2 dragons at the same time, after that I was like "Welp!"
Are you talking about the big Red in the OC or the two blacks in SoZ?
I'm talking about the two blacks that you kill in order to destroy the crystal heart.
Dragons -- at least in the Forgotten Realms setting -- are supposed to be insanely dangerous creatures, impossible to beat by all but the strongest of parties.
Depends on the dragon and the wisdom of the those fighting it.
Dragon encounters are no joke, they're supposed to be difficult, unless you're fighting some kind of retarded teenager dragon or something.
The point is, fighting two black dragons is a task for epic level characters, if it happens at all. It's not something your party of level 17 adventurers should be able to do. FFS, NWN2 had a cap at level 20, precisely because Epic levels start at 21, and they weren't interested in making content for those levels.
Fixed. And after that fight the fucking elves I rescued called my 11 charisma char ugly to his face. Must be the worst case of Bio-writing I can remember. (Thank you, Memory. If you weren't as punctured as a sieve I'd have to call a Jihad on Bio for rotten writing )Malakal said:And in NWN you solo without a companion.
Considering I've had monks in my 3.5 groups that dealt 150-600 non-normal damage 5 times a round, I think I can be justified in sending 4 gods and 17 dragons against them, unfortunately they won, fuckers. After that I basically told them that they got written out of existence for being too powerful, all their actions had been reversed, and the universe would no longer allow so horrendously powerful of beings within it, plot fiat, but whatever. Then there was my second edition campaign where I ruled that my fae fire(I think that was the ability, basically made fire that ate magic) mage player's magic ate the universe, the end. My players have a history of power gaming, I have a habit of letting them get to the point where nothing is suitably epic for them, VtM game is going well though.Decado said:Volourn said:Total bullshit = last two posts
Sorry, but you're wrong.
Dragons -- at least in the Forgotten Realms setting -- are supposed to be insanely dangerous creatures, impossible to beat by all but the strongest of parties. As an analogy, if you would ever suggest to the player of the pen and paper version that your DM let you fight two dragons at the same time, and you beat them both . . . well, you'd get told that your DM was a retard and that you weren't playing the game right. And the person thus hurting your feelings would be absolutely correct. Killing a dragon is supposed to be a monumental achievement, having you fight two of them and winning is just completely jumping the fucking shark.
roll-a-die said:Considering I've had monks in my 3.5 groups that dealt 150-600 non-normal damage 5 times a round, I think I can be justified in sending 4 gods and 17 dragons against them, unfortunately they won, fuckers. After that I basically told them that they got written out of existence for being too powerful, all their actions had been reversed, and the universe would no longer allow so horrendously powerful of beings within it, plot fiat, but whatever. Then there was my second edition campaign where I ruled that my fae fire(I think that was the ability, basically made fire that ate magic) mage player's magic ate the universe, the end. My players have a history of power gaming, I have a habit of letting them get to the point where nothing is suitably epic for them, VtM game is going well though.Decado said:Volourn said:Total bullshit = last two posts
Sorry, but you're wrong.
Dragons -- at least in the Forgotten Realms setting -- are supposed to be insanely dangerous creatures, impossible to beat by all but the strongest of parties. As an analogy, if you would ever suggest to the player of the pen and paper version that your DM let you fight two dragons at the same time, and you beat them both . . . well, you'd get told that your DM was a retard and that you weren't playing the game right. And the person thus hurting your feelings would be absolutely correct. Killing a dragon is supposed to be a monumental achievement, having you fight two of them and winning is just completely jumping the fucking shark.
http://www.dandwiki.com/wiki/Ultimate_M ... r_Build%29Malakal said:roll-a-die said:Considering I've had monks in my 3.5 groups that dealt 150-600 non-normal damage 5 times a round, I think I can be justified in sending 4 gods and 17 dragons against them, unfortunately they won, fuckers. After that I basically told them that they got written out of existence for being too powerful, all their actions had been reversed, and the universe would no longer allow so horrendously powerful of beings within it, plot fiat, but whatever. Then there was my second edition campaign where I ruled that my fae fire(I think that was the ability, basically made fire that ate magic) mage player's magic ate the universe, the end. My players have a history of power gaming, I have a habit of letting them get to the point where nothing is suitably epic for them, VtM game is going well though.Decado said:Volourn said:Total bullshit = last two posts
Sorry, but you're wrong.
Dragons -- at least in the Forgotten Realms setting -- are supposed to be insanely dangerous creatures, impossible to beat by all but the strongest of parties. As an analogy, if you would ever suggest to the player of the pen and paper version that your DM let you fight two dragons at the same time, and you beat them both . . . well, you'd get told that your DM was a retard and that you weren't playing the game right. And the person thus hurting your feelings would be absolutely correct. Killing a dragon is supposed to be a monumental achievement, having you fight two of them and winning is just completely jumping the fucking shark.
Rock falls everyone dies then? Somehow I doubt its possible for monks to get constant damage in the 150-600 range, even with power attack. You fucked up calculations.
I'll play in Volly's stead. "Overpowered" is in the eye of the beholder,Crispy said:Very weak. C'mon, Volly, don't really wanna play?
You assert that NWN isn't overpowered and isn't Monty Haul in its nature. The list speaks for itself; Gygax was rolling in his grave when the NWN series came out since it rapes the hell out of his original vision, in many ways. It got worse in that fashion as it continued on to the point where you're finding +5 swords and thousands of gold pieces sitting around in barrels.
Now, you can go ahead and like the NWN games. Hell, I did a little, too. But if you want to argue that they are in any way still true to the spirit of Dungeons and Dragons then you're far more lost than I ever thought, dear Princess.
r00fle that.
Sorry, but this is bullshit, in regards to both Warlocks and Sorcerers. Sorcerers comparative to wizards are terrible, warlocks are just terrible. The damage a warlock dishes out a round is piss-poor compared to a fighter or rogue at almost any level, and their draining attacks are pathetic compared to anything a spellcaster can dish out. Their only advantage never comes into play in NWN2, that being the ability to cast spells indefinitely without resting (Although MotB did mitigate this slightly). They don't fulfill a niche, they're just bad.Sceptic said:Fixed.Hobo Elf said:Sorcerers.
Once you hit about level 12 or so Warlocks in NWN2 become overpowered too.
Sceptic said:Just about any spellcaster (both divine and arcane) is absurdly powerful, really. I remember in NWN1 that playing a melee-oriented Sorcerer actually made a more powerful warrior than a straight fighter thanks to the crazy stuff you could do with spells (Greater Stoneskin being a good example; Premonition in NWN2 makes it even more absurd). Then there's the absolutely crazy stuff like Meteor Shower...
Nickless said:The damage a warlock dishes out a round is piss-poor compared to a fighter or rogue at almost any level
That advantage turns a full-craving run into a cakewalk without ANY kind of abuse of the system, something no other spellcasting class can claim. And you forgot the important aspect of the advantage: it's not so much about not needing to rest, but about NEVER running out in mid-combat. I'd say it's pretty big, especially in places like the final dungeon.Their only advantage never comes into play in NWN2, that being the ability to cast spells indefinitely without resting (Although MotB did mitigate this slightly).
If we're still talking about the NWN's, that's never a problem because they're never pathetically weak againt anyone. Wizards, OTOH, are completely screwed at low levels because their pathetically low number of slots means they either memorize one offensive spell and one buff, or one of each, and in all 3 cases they'll run into trouble very quickly. Even at high level the need to constantly sacrifice those precious slots on spells just in case you end up needing them is painful. This should technically be offset by the small spell selection Sorcerers get, but frankly I always end up picking spells that I never use with a Sorcerer because there are so few that are any good at each level.Lack of spell selection forces them to specialise for one specific encounter type/enemy at low to medium levels which can make them pathetically weak against certain enemies
They're one level behind. One. Never been a problem for me, and more than offset by being able to cast spells more frequently. Not to mention that when they DO catch up to Wizards (level 18) they lose their one disadvantage and retain all advantages.Sorcerers are behind wizards in spell-progression
Prebuffing. You need ONE spell as a prebuff (Premonition) to buy you those 10 rounds. And on the 11th round you recast Premonition and suddenly you're suddenly immune to ALL forms of damage AND can kill the fighter with one spell AND can even just hit him in melee, as you've now got just as many hit points and probably do more melee damage. Or you could use half these 10 rounds to cast 5 meteor showers, there won't be much of a fighter left.Wizard also needs like 11 rounds to buff while the fighter is pounding at him.
Yes they definitely are.Clerics though... Clerics are just OP.
Volourn said:It's silly to debate your overpowered stupidity. That list you gave proves my point. Majority of that stuff is junk.