Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
aries202 said:The game industry might be creative. Innovative, is it not. And by that I mean that creativty can be defined as taking something old, cutting it up in pieces and putting it together in a totally new way.
Innovatiion, however is to gut and courage to try something entirely new and unproven. An example of innovation(in newer times) might be CD RED Projects game, The Witcher. Another example might be DA: Origins 6 different starting points.
Another example might Alpha Protocol that actually dared made conversation matter and the hunger meter in Mask of the Betrayer.
Examples of creativity might be DA2, Arcania and Oblivion. Simply because these games uses and uses a set formula, but combines this set formula in a new ways.
Don't take such a simple view of it. You might be technically right, but you basically make irrelevant the concept of "creativity" in the way you explain it.
Creativity isn't binary. It works on a scale.
Just because something shows some slight indication of creativity somewhere, doesn't make it a product that can be characterised as "creative". In fact, by the very nature of it, things that show only a little creativity can arguably be called uncreative due to the lack of effort and difficulty in producing it. If anyone can do the same with little concerted effort, does it really even deserve to be called creative? I don't think so.