Daggerfall had a reputation system? Interesting.Sceptic said:14) you could add "like Daggerfall" at the very end
I wasn't trying to be. I thought of saying something like "Can we really expect such a thing..."17) I'd reword the end a bit, as you make it sound like you think having to be selective with perks is a bad thing (OTOH if that's what you aimed for by all means leave as is)
Yeah, that was the one question I thought might be a little rude.18) Take out the "visually impaired" bit
Thanks.Crispy said:Hey Dicksmoker,
I know you catch a lot of shit around here, and much of it is deserved, but you equally deserve credit for this effort. I like the questions and I sincerely believe Todd might actually answer them if DU's careful about how they're submitted.
Well done.
A very complex one. Every faction, whether you could join them or not, had its own reputation. Factions also had their allies, so if you did something for faction A it not only boosted your rep with A but also with B and C because they were allies. On some occasions doing something A dislikes would result in loss with A, B and C but increase with their enemies D, E and F. Faction reputations applied equally to all areas (so if TG likes you in Daggerfall they'll equally like you in Wayrest), but each area had its own legal reputation, so you could be a criminal in Daggerfall but dependable in the eyes of the law in Wayrest. I doubt Beth would ever go back to such a system, but even having the legal reputation not apply equally (as your question suggests) would be a good step.Dicksmoker said:Daggerfall had a reputation system?
I've reread it and it looks fine actually, don't know why I thought it didn't. Ignore my previous comment.I wasn't trying to be. I thought of saying something like "Can we really expect such a thing..."
This. Good job on this oneCrispy said:I know you catch a lot of shit around here, and much of it is deserved, but you equally deserve credit for this effort.
What do trust and meaning well have to do with it?Crispy said:I certainly realize you've got more than enough reasons not to trust us, but I think if you'll take a moment to at least glance through the questions, you'll see that we indeed mean well.
Even though he knows you once called him "full of shit?" I guess that would make him a good sport.Vault Dweller said:For the record, I do have Todd's and Pete's emails, so if DU wants to give it a try and see what happens, I'll be more than happy to pass the info to him. Pete's always replied to my emails,
I agree with this. The best way to do it would be just to state straight-forwardly that we would be interested in conducting an interview. I think that fact alone would speak for itself.so if the email is well presented (i.e. without all this let's learn to trust each other again crap),
(although we cannot guarantee a slew of new topics about it on our discussion boards soon afterwords).
Mr. Howard,
I'm Fred Schumacher, site administrator of RPGCodex.
We at the Codex are awaiting the new installment of the TES series, Skyrim, with great anticipation. As we are discussing various aspects of the game, we have become somewhat divided in our initial impressions of it. To that end, we respectfully submit the following questions to you and sincerely ask you to consider answering them.
We would, should you decide to accommodate us, and with your permission, then post the Q&A as a news item on our site, independant of any general comments.
Sincerely,
Fred Schumaker (DarkUnderlord)
Vault Dweller said:I do agree with Jaesun that the time would be better spent on getting interviews with developers who don't get as much coverage and thus who'd want to talk to the Codex. Risen 2 is a perfect candidate. Make it happen!