J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,616
Surprised this hasn't been mentioned here already. It was released on Jan 1, 2011 but I'm giving it my game of the year for 2010.
http://www.spacechemthegame.com/
This is an indie puzzle game with great production values that has you taking on the role of a chemist in space. (Convert Methane into Hydrogen and Ethane!) Here's a screenshot:
The game has a terrific demo that should last you 2-3 hours and gives an excellent idea of what the game is all about. The actual gameplay is a like building a factory with a conveyor
belt to do a complex task out of a set of simple components. It hits the "build" and "puzzle" fun archetypes very well.
Reasons I like the game:
-Interesting concept. I've not played any other games as a chemist.
-Challenging puzzles that do not rely on trial and error.
-Partial failure. There is a sense of satisfaction as you get each part of a solution working. You can watch where things go wrong and then tweak them without feeling like you are in a save and reload situation.
-Good controls. The author clearly understood people wouldn't want to be dragging and dropping forever in a game like this.
-Decent music.
Total list of everything wrong with the game:
-Not available for purchase on Steam. ($20 for digital download from independent website) I emailed the creator and told him I'd buy it as soon as it was available on Steam.
http://www.spacechemthegame.com/
This is an indie puzzle game with great production values that has you taking on the role of a chemist in space. (Convert Methane into Hydrogen and Ethane!) Here's a screenshot:
The game has a terrific demo that should last you 2-3 hours and gives an excellent idea of what the game is all about. The actual gameplay is a like building a factory with a conveyor
belt to do a complex task out of a set of simple components. It hits the "build" and "puzzle" fun archetypes very well.
Reasons I like the game:
-Interesting concept. I've not played any other games as a chemist.
-Challenging puzzles that do not rely on trial and error.
-Partial failure. There is a sense of satisfaction as you get each part of a solution working. You can watch where things go wrong and then tweak them without feeling like you are in a save and reload situation.
-Good controls. The author clearly understood people wouldn't want to be dragging and dropping forever in a game like this.
-Decent music.
Total list of everything wrong with the game:
-Not available for purchase on Steam. ($20 for digital download from independent website) I emailed the creator and told him I'd buy it as soon as it was available on Steam.