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Oblivion sacrificed what made Morrowind special: Todd H

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,024
Speaking to OXM in a hot-off-the-press, detail-saturated interview, Bethesda's Todd Howard has confessed that Elder Scrolls IV: Oblivion "sacrificed" the feel of preceding title Morrowind in the interests of a "refined and welcoming" gameworld.

Reflecting on Morrowind, Howard observed: "It should feel alien, kind of 'stranger in a strange' land, with familiar looking elements only rooting you early in the game. The whole tone ends up being one of 'I'm an outsider, I'm uncomfortable'.

"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming," he went on. "A place that you instantly understood.

"But in that, we sacrificed some of what made Morrowind special; the wonder of discovery."

The fifth game, Skyrim, will seek to plot a middle path between Morrowind-esque weirdness and Oblivion's straight-and-narrow aesthetic.

"With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it."

http://www.oxm.co.uk/26280/bethesda-oblivion-sacrificed-what-made-morrowind-special/
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
Same bullshit all over again. Betshitsda really never changes.
"We sacrificed Daggerfall stuff for Morrowind and we're bringing it back in Oblivious, trust us, it'll be cool"
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
stalin_brando said:
"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming," he went on. "A place that you instantly understood.
welcoming

I see. Arena and Daggerfall were indeed very welcoming games. I wouldn't put it past the average Oblivion fan to pick their mechanics and gameplay up just like they did in Oblivion. So you want to make Skyrim more complex than Daggerfall, like Morrowind instead. Yes. Of course.



"With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it."

And by unique culture and spin I presume you mean snow and ice?
 

Wyrmlord III

Formerly Hot Rod Todd Howard
Joined
Mar 11, 2011
Messages
216
Skyrim lost some of the magic of Oblivion, but it'll all be back in Summerisle dudes!

Summerisle will totally find that sweetspot between Skyrim and Oblivion. You'll be playing it and you'll be all ’Oh yeah, dude, you're hitting that spot!'

Trust me bros.

:thumbsup:
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,519
Location
casting coach
sgc_meltdown said:
"With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it."

And by unique culture and spin I presume you mean snow and ice?
Snow and ice and DRAGONS
 
Joined
Jan 10, 2011
Messages
7
Location
Champion City
stalin_brando said:
Speaking to OXM in a hot-off-the-press, detail-saturated interview, Bethesda's Todd Howard has confessed that Elder Scrolls IV: Oblivion "sacrificed" the feel of preceding title Morrowind in the interests of a "refined and welcoming" gameworld.

Reflecting on Morrowind, Howard observed: "It should feel alien, kind of 'stranger in a strange' land, with familiar looking elements only rooting you early in the game. The whole tone ends up being one of 'I'm an outsider, I'm uncomfortable'.

"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming," he went on. "A place that you instantly understood.

"But in that, we sacrificed some of what made Morrowind special; the wonder of discovery."

The fifth game, Skyrim, will seek to plot a middle path between Morrowind-esque weirdness and Oblivion's straight-and-narrow aesthetic.

"With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it."

http://www.oxm.co.uk/26280/bethesda-oblivion-sacrificed-what-made-morrowind-special/

Did the weTODD just pull a Rybicki Maneuver?
http://www.nma-fallout.com/article.php?id=37708
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
It's standard rhetoric technique at every PR department.
 
Joined
Jan 26, 2011
Messages
205
For a moment I though he is talking about role=play elements and had hopes of minimal incline but that was obviously too good to be true.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
Andyman Messiah said:
Leave Todd Howard alone. He's a p. nice guy.

In his defense tho, at least he's not a complete faggot:

pvnfl.png
 
Joined
May 6, 2009
Messages
1,876,057
Location
Glass Fields, Ruins of Old Iran
The romance part of Twilight gets a lot weirder when you remember that one of the first things Edwards reveals about himself is that he's like 90 years old, yet he falls in love at first sight with a 16 year old hick girl.

Then again, this fucked-upness is probably the reason the romances Gaider's involved with are the way they are
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
After the DA2 launch, Bethspeak doesn't sound as stupid anymore.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Yeah, I'm willing to give Todd a pass on this one after all the :retarded: shit Bioware's been up to recently.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
treave said:
After the DA2 launch, Bethspeak doesn't sound as stupid anymore.

-Bethesda is at least consistent.

-They let OE make Fallout: New Vegas. That's incline IMO.

Regardless, I wait and see.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
The only thing that really seems far fetched is the radiant quest. If that doesn't sound too good to be true.
 

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