Jim Cojones
Prophet
1. Whole party created by player - you click new game, make 4-8 new characters and lead them through game. Sometimes it may be possible to replace a dead character with a new one in a tavern. Sadly, almost no one produce such games anymore and even Voggel is abandoning the idea. Games like Might and Magic 7 fit this category too - while technically you can hire an NPC to follow you, he isn't a regular party member and only provide some boost to stats/experience.
2. Mostly player created characters plus some NPCs - like the above but on occasion an NPC can join you. Used to be extremely popular but nowadays is even less likely to be featured in a new game than the first option.
3. Player character plus broad choice of mercenaries - think JA2 or BG. You start with one character made by you and then you can choose from huge rooster of NPCs.
4. Player character plus limited choice of "deep" NPCs - similar to the previous option but sacrifices possibility to customise your party in favour of having followers with more detailed personality, loads of dialogue and party banter. Think PST or any BioWare game after the first Baldur's Gate.
For me it's a tough choice between 1 and 3. Creating your own characters is one of the most fun activities in RPGs but so is browsing AIM list, regretting that you can't afford all the guys you would like to see in your team. Second one looks like a decent compromise between these two but when I play games designed like that, I usually keep to my own characters and would prefer having bigger limit of characters to create instead.
2. Mostly player created characters plus some NPCs - like the above but on occasion an NPC can join you. Used to be extremely popular but nowadays is even less likely to be featured in a new game than the first option.
3. Player character plus broad choice of mercenaries - think JA2 or BG. You start with one character made by you and then you can choose from huge rooster of NPCs.
4. Player character plus limited choice of "deep" NPCs - similar to the previous option but sacrifices possibility to customise your party in favour of having followers with more detailed personality, loads of dialogue and party banter. Think PST or any BioWare game after the first Baldur's Gate.
For me it's a tough choice between 1 and 3. Creating your own characters is one of the most fun activities in RPGs but so is browsing AIM list, regretting that you can't afford all the guys you would like to see in your team. Second one looks like a decent compromise between these two but when I play games designed like that, I usually keep to my own characters and would prefer having bigger limit of characters to create instead.