Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Death to Numbers

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
circ said:
You pick armor by numbers? Why? I just pick what makes me look the pimpest.

Paragon_Elite_Sunspear_armor_m.jpg
 

easychord

Liturgist
Joined
May 3, 2008
Messages
182
Location
UK
I remember the childish joy of role playing as an infant where we were free of the tyranny of numbers and simply imagined that the we were shooting at each other with imaginary guns. It was shit, I got bored of it very quickly even when I was five years old. Another thing that is shit and boring is Kotaku.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
Wow, this moron doesn't realise that PST without giving the numbers will be a total stinker. Changing wisdom of 18 to *xtremely wise* and 11 to *average* will dilute my reading experience. Half the fun of PST is to bring my thaco to a lower negative. I bet he likes to watch those stolen from FF7-like spell cutscenes instead of planning level-up point distributions to unlock circles and conversations.

Fuck off and play counterstrike. Oh wait, that game has numbers when you want to buy weapons. LOLOLOLOLLLO maybe he should play call of duty instead but he has to count bullets maybe ammo should be infinite. LOLLOLLOL
 
Joined
Dec 19, 2007
Messages
4,338
Location
Bureaukratistan
I don't get it. Maybe he want's games to be so easy that you don't need to know them, because even in other genres you got to worry about stuff like frame data, priority, damage per second, spawn percentages, ETA's and so on. And obviously he want's RPG's to be more like Halo, because other styles of combat need numbers... In fact character developement has numbers in it, so that has to go, too. So in fact he wants an easy third-person action game with dialogue choices.

I wonder how fighting games have retained their control style to this day, without faggots complaining "This is 2101! Why not just have one button hadokens and shit and let me fight?".

EDIT : Uh. What kind of boys play dress-up? I hope he means putting a helmet on and go play war.
 

Dorf

Novice
Joined
Sep 22, 2008
Messages
40
Where to begin.... I mean how do you role play without numbers? How do you track your progress in a game or the building up of your character without out some measurement system? I mean is he saying we should be using words like "Terrible, very bad, bad, not quite bad, ok, not quite good..." you get the drift instead of just using 0,1,2,3,4,5? How is that less, or more diffcult? Can we just use words for numbers instead of numbers? One, two, three... and so on?

The article is filled with all sorts of stupid and I cannot believe anyone can write that and then think objectively and not go back and re-read and not say to himself, "Wow, what total bullshit."

Seriously, he must have had a deadline and a serious amount of pot smoking the night before inspired this insipid drivel. When he sobers up he will not be able to deny is stupidity.
 

janjetina

Arcane
Patron
Joined
Mar 28, 2008
Messages
14,231
Location
Zagreb, Croatia
Torment: Tides of Numenera
This article sounds like one of my troll posts on Bioware message boards. Then again, so does the whole system of Dragon Age 2. They are really targeting people whose IQ is below average and who lack education at the elementary level, hence the animosity towards numbers (and to a lesser extent, towards reading). When dumbing down is concerned, sky is the limit.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Dorf said:
Where to begin.... I mean how do you role play without numbers? How do you track your progress in a game or the building up of your character without out some measurement system? I mean is he saying we should be using words like "Terrible, very bad, bad, not quite bad, ok, not quite good..." you get the drift instead of just using 0,1,2,3,4,5? How is that less, or more diffcult? Can we just use words for numbers instead of numbers? One, two, three... and so on?

Funny thing, BioWare came up with a solution in DA2. Numbers are replaced with stars. Have fun figuring out which one of the ten, 3-starred items, are the best.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
circ said:
You pick armor by numbers? Why? I just pick what makes me look the pimpest.
But picking armor by the numbers *IS* how you wind up as a rainbow pimp.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
ortucis said:
Dorf said:
Where to begin.... I mean how do you role play without numbers? How do you track your progress in a game or the building up of your character without out some measurement system? I mean is he saying we should be using words like "Terrible, very bad, bad, not quite bad, ok, not quite good..." you get the drift instead of just using 0,1,2,3,4,5? How is that less, or more diffcult? Can we just use words for numbers instead of numbers? One, two, three... and so on?

Funny thing, BioWare came up with a solution in DA2. Numbers are replaced with stars. Have fun figuring out which one of the ten, 3-starred items, are the best.
Stars are easy. They're all stars so any will do. Because they're stars. Stars are big and shiny. Stars oooh. Twinkly twinkly stars. Ooooh. Look look.

KAWAIIIIIIIIIIIIIIIIIIII DESU KA
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
circ said:
ortucis said:
Dorf said:
Where to begin.... I mean how do you role play without numbers? How do you track your progress in a game or the building up of your character without out some measurement system? I mean is he saying we should be using words like "Terrible, very bad, bad, not quite bad, ok, not quite good..." you get the drift instead of just using 0,1,2,3,4,5? How is that less, or more diffcult? Can we just use words for numbers instead of numbers? One, two, three... and so on?

Funny thing, BioWare came up with a solution in DA2. Numbers are replaced with stars. Have fun figuring out which one of the ten, 3-starred items, are the best.
Stars are easy. They're all stars so any will do. Because they're stars. Stars are big and shiny. Stars oooh. Twinkly twinkly stars. Ooooh. Look look.

KAWAIIIIIIIIIIIIIIIIIIII DESU KA

:lol:
 
Joined
Nov 15, 2009
Messages
2,815
Location
Third Reich from the Sun
spectre said:
Why so butthurt about them numbers. Was he buttraped with an abacus or something? Do the cool kids these days think that hindu-arabic numerals are so 1990?

I think he is talking about hiding numbers as a feedback from players, not from computers.
Fairly so, otherwise they would be impossible to code.
I don't see the point, though, unless somehow his brain freezes at the very sight of a number: oh god, an 11, what was I supposed to do again?"
To reiterate the general opinion hereabouts, I don't see the overwhelming numbers assaulting me from every direction in modern rpgs. Truth be told, I they're pretty timid in that respect.

So, yay for gaming journos and their new writing niche - strawman articles.

Obviously the fact that these unwashed peasants are able to use the PC machines in the first place is because the Indian numerals are to accessible, therefor we must start using roman numerals in all technological circumstances in order to drive them away from this glorious platform.

Roll thine IIIdVI for you strenght score. :obviously:
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,230
Location
Ingrija
CrimsonAngel said:
This one armour is a armour strength 5, but this other one is armour strength 6.

There might not be a big difference between them, but that little number is enough for even the dumbest person in the world to figure out which on is better.

And then it happens to be an AD&D game. Butthurt ensues :D
 

Begriffenfeldt

Educated
Joined
Dec 13, 2009
Messages
783
Location
Uranus
ortucis said:
Funny thing, BioWare came up with a solution in DA2. Numbers are replaced with stars. Have fun figuring out which one of the ten, 3-starred items, are the best.
But question: If you have sword with star star star, then you have sword with star star, which is more kill? And what about sword with only star?
 
Joined
Mar 21, 2011
Messages
71
Location
Location: Location
Hear, hear!

And what's with all these guns in shooting games?

And driving games... do they really need all those cars?

:lol:

----

OK, joking aside... there was already a genre about storytelling and exploration that did not rely on stats.

The genre was called "Adventure Games".

That genre died.
 
Joined
Mar 21, 2011
Messages
71
Location
Location: Location
Really though... it's like people want "beat-'em-ups" and "shooters" to merge with "Adventure Games".

That's basically what most sandbox games are, i.e. Prototype, Just Cause, GTA, Assassin's Creed, etc.

That's fine I guess... but then to call that kind of game an RPG? :roll:

There is an "Action/Adventure" genre and an "RPG" genre for a reason.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Bros, why does this rpg have numbers, and not cover based shooting? Mass Effect2 got it right! :roll:
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
Nothing surprising. People have been brainwashed by major corporations' "this action game/shooter/choose-your-own-adventure/dating sim/whatever is an RPG because we make RPGs so what else could it be" PR/marketing for so long that it's already perfectly natural for people who don't like RPGs at all to honestly think they are playing RPGs and that they love the genre. And when these "RPGs" become even less RPG-like, those people will be overjoyed that the "RPG developers" are catering to them - "hardcore RPG gamers".
 
Joined
Mar 21, 2011
Messages
71
Location
Location: Location
Black Cat said:
The Gentleman Loser said:
The genre was called "Adventure Games".

That genre died.

Actually that genre is far more alive than classical, Codex aproved, role playing games.

Yeah, I'll admit it's making a comeback with Telltale and a few other companies.

It really did die for a while though... maybe RPGs will do the same. Die and Resurge.
 

J_J_M

Educated
Joined
Feb 11, 2011
Messages
109
What the hell constitutes for a RPG then if you take the numbers out? We already have a word for games like that, it's called adventure and action games. Developers seem to have an irresistable compulsion to call every popamole action game a RPG. Can't you just call it for what it is? What's the catch here?

My guess is the word "RPG" has become a marketing buzzword to make a game stand out from the rest of the dime a dozen honest button mashers. It has lost its meaning.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom