Pika-Cthulhu
Arcane
- Joined
- Apr 16, 2007
- Messages
- 7,515
You know what the future of minigames will be? Facebook interaction, when you 'win' the FB minigame, you are rewarded with credits/in game items to bypass in game minigames/challenges.
waywardOne said:a particular minigame shouldn't be played more than once without an increase in difficulty. if i twiddle a "level 1" lock open without breaking a pick, i should be able to automatically open all level 1 locks ever after. anything else is just a frustrating and tedious way to pad the game hours.
Not so, there is fun to be had in acquiring competence and mastery. The enjoyment curve drops off when you have completely mastered it.waywardOne said:a particular minigame shouldn't be played more than once without an increase in difficulty. if i twiddle a "level 1" lock open without breaking a pick, i should be able to automatically open all level 1 locks ever after. anything else is just a frustrating and tedious way to pad the game hours.
But shouldn't the character be the one to master the art of hacking?J1M said:Not so, there is fun to be had in acquiring competence and mastery. The enjoyment curve drops off when you have completely mastered it.
I'm sure that there will be augs that modify the hacking difficulty.MMXI said:But shouldn't the character be the one to master the art of hacking?
That's called a movie.MMXI said:But shouldn't the character be the one to master the art of hacking?J1M said:Not so, there is fun to be had in acquiring competence and mastery. The enjoyment curve drops off when you have completely mastered it.
Mighty Mouse said:lol consoletards complaining about puzzles in rpgs like Deus Ex. You guys must hate Portal.
skuphundaku said:This is pretty much an over all the I saw up to this point about DX:HR. But, even if this is good, the right way of implementing hacking in a game is this:
http://www.exosyphen.com/index.php?...-hackerevolution-untold/site-screenshot-3.jpg
That is how hacking should be done, if they really wanted quality hacking . If people can't hack it (pun intended), then they should take the bashing the skulls in route and quit moaning.
ghostdog said:Bleh, minigames don't have place in a Deus ex game. Skill-based hacking and lockpicking is the way to go. How many hacking tools/lockpicks you use should be based on your skill, and of course everything is in real time. Simple, efficient, perfect.
If they had guts they should have added a full-fledged cyberspace world.
Azrael the cat said:Is that Hacker Evolution game as awesome as it looks? Sounds like a fucking brilliant idea for a game, but would really depend on how well the developers could string the plot elements through the hacking puzzles without making the breadcrump trail too obvious.
Azrael the cat said:Is that Hacker Evolution game as awesome as it looks? Sounds like a fucking brilliant idea for a game, but would really depend on how well the developers could string the plot elements through the hacking puzzles without making the breadcrump trail too obvious.
Yaar Podshipnik said:All of the hacker games seem very tedious and sucky to me. Sure, you get to type some commands but voe is you if you are used to conveniences like auto completion, searchable history or other good stuff from bash or other modern shell.
I wouldn't bother unless you are a teenager and have no idea about computers and networks. If you actually have to use command line for a living you'll get at most couple of minutes of laughs out of it.