Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Get your Dungeon Siege III Demo

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Dungeon Siege III; Obsidian Entertainment

<p>If you're not justifiably nervous that Steam will delete your porn, head over and start downloading the <a href="http://store.steampowered.com/news/5616/" target="_blank"><strong>Dungeon Siege III demo</strong></a>.</p>
<blockquote>The Dungeon Siege III Demo is now available via Steam. Experience a small taste of Dungeon Siege III in single-player and 2-person local co-op play modes. (co-op requires two controllers)</blockquote>
<p><br /><em>Thanks to Cynic for pointing this out</em></p>
<p>&nbsp;</p>
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Wow! When was the last time you saw a PC game feature local multiplayer?
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
wallace said:
Elzair said:
Wow! When was the last time you saw a PC game feature local multiplayer?
LEGO Harry Potter. What? I have a young nephew.

Yeah you got to get into those pants some way, am I right?
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
Obsidian destroyed glorious Dungeon Siege Franchise. This thread proves it.
The DS were very distinct among the arpg's back then. Had a pretty unique character/group system, well developed game world, excellent online, and was developed by a very well known developer. Chris Taylor is also a very well known game designer and back then it was definitely well known he was involved in the game.

Most gamers who played video games around that time know well of the DS series...some random game isn't a good way to describe them at all. I know you would like to believe that because of your loyalty to Obsidian, but's it's just not true.

http://forums.obsidian.net/index.php?showtopic=57534

Dungeon Siege Fans are very angry at Obsidian. Chris Taylor (GasPoweredGames) better than Avellone and Ziets.

:retarded:
 

Misterhamper

Scholar
Joined
Jul 14, 2007
Messages
103
WHAT THE FUCK is up with those black bars on my 16:10 screen??? First Witcher2, now DS3


:decline: :decline: :decline:
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
If this demo Entertains me i will buy your game.

I could kind of go for a mindless hack and slash.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I alt-tabbed for a minute.

What the fuck.

What the fuck.

Barrel-smashing simulator?
Also, if you are going to make an action-RPG, picking up items has to be easy.

Oh Obsidian. :M

Edit: If you are going to put in Hardcore difficulty, which is good, why is the camera more threatening than all the enemies put together?

Edit 2: You know what? Fuck this demo.

New challenge: How far can you get before you have to quit? I quit at "linear corridor forest" (it's after linear corridor village).

Screw you guys. First the Nintendo E3 and now this? I'm going to get a Frappucino and visit the nearest Pokemon Center for a consolidation prize.

SKU20832_1.jpg
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
I tried the demo (finished it about an hour ago or so). And this below Obsidian's standard. The story is not great, the art design is meh, the characters are bland and uninspired, the writing are even more uninspired, and the voice acting is terrible. In my opinion of course.

Then there's the fact that as Jasede says the levels are linear village, linear forest, linear cave etc. It really means that you're not getting into the whole flow of swing, hack & slash in a proper way. Especially since enemies jump at you (which is OK), but the linear and narrow levels means there's isn't enough room for you to maneouver around in, circling the enemies, hacking and slashing them.

And, oh why, must every Obsidian title have problems with the camera; not a problem it didn't mean that I died (or Lucas died) a lot of times due to the @%&!%* camera.

Still, I had some fun, but not enough fun to buy this game at full price.

Also, story talks about Legion and their (pure) blood? What? And someone being of Legion blood?
-eh- what-?
 

MuscleSpark

Augur
Patron
Joined
Apr 12, 2011
Messages
369
Camera was fine with a controller, as was picking up loot.
The keyboard and mouse controls are definitely an abortion though.

As for my take on the demo, it was pretty fun with Anjali. There were a couple of sidequests and all the enemies/chests hemorrhaged phat lewt.I played it on hardcore and died once (enemies deal a ton of damage) but it wasn't particularly challenging since dodging is a breeze. They did seem to ignore my summon and just focus me though, which was annoying but smart of them I suppose.
Definitely a good hack and slash game. :M
 

YourDaddy

Educated
Joined
Jun 11, 2009
Messages
34
OK, I don't usually bitch much, but this is as bad as it gets.

Took me an hour to finish the demo, which was spent:

- fighting with the absurd mouse + keyboard control scheme (mouse used for two buttons, keyboard for camera), trying to navigate around the obstacles
- switching screens, to find all the information that somehow just couldn't fit onto my big LCD screen
- wondering why they waste 5% of my screen to display black bars
- staring at boobs, ass (good part)
- fighting with controls again. trying to pick-up loot that was trying to avoid being picked up.

On the plus side, there seem to be many abilities, combinations, skills. But, the game is pain.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
sounds like dungeon siege, alright.
the only remaining question is whether coop has an assist button that lets you pretend to still be playing the game, like the first one did.
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
Reptilian Shapeshifter said:
Jasede said:
Barrel-smashing simulator?
Also, if you are going to make an action-RPG, picking up items has to be easy.
They're staying true to the spirit of DS 1/2.
I don't know about Dip Shit 2/3, but first one had auto-looting/picking up (like auto- everything else).
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
The automatic looting in Dungeon Siege was the only good feature. There is nothing fun about the act of picking up loot.
 
Joined
Feb 19, 2011
Messages
385
micmu said:
Reptilian Shapeshifter said:
Jasede said:
Barrel-smashing simulator?
Also, if you are going to make an action-RPG, picking up items has to be easy.
They're staying true to the spirit of DS 1/2.
I don't know about Dip Shit 2/3, but first one had auto-looting/picking up (like auto- everything else).

I was more referring to the barrel/crate/vase breaking. But yeah, barrel-fest + manual loot (click) would definitely = shit.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom