1.
While there was more stuff to explore in F2 and I spent much more time on it than I did on F1, in terms of pure quality 1 is much better than 2, just not as big. In sequel, atmosphere and story just don't make any sense and I'm not even talking about obviously ridiculous stuff like talking mutated animals or gloriously working as fluffer or finding a holy hand grenade of Antioch, I'm talking about the very premise of the game and its details which most certainly were not given much thought.
In first part, every location made sense. Every city was more or less fortified (and where it was less there were obvious consequences to that), with sole exception of Necropolis which was too useless to anyone 'xcept ghouls to merit fortification, the distribution of goods in the world made sense (like, best gear being scarce and not so easily accessable) as well as the main quest. In 2 it all is moronic from the very beginning. 80 years is too small of a time for the people to degrade into tribal idjits, I mean, most of the people there should still remember the original Vault Dweller and I'm sure as hell that he wouldn't let everyone to act as a herd of gibbering retards. Finding GECK to prevent starvation is fine and dandy, yet it's impossible to understand why couldn't you just gather enough money to buy lots of food from, say, Klamath or Modoc. At least as an alternative goal, why? Most of the settlements make zero sense. Like, ok, Klamath is a tapper town where dudes with spears hunt for the gecko skins, but what's the use of gecko skins? In real life, outside of luxury-item status fur was absolutely necessary in cold climates, to help you survive the winter, but we're talking about bloody California here and it's not like the lizard skins are good at saving the warmth. It also is not used in leather armor - that one is made of brahmin skin. IIRC, the only time we see anything made of geckos in game is on the Bishop's wife, as a luxury dress, but luxury-trading is way too small business in wasteland to merit so much merits dedicated to it. Not to mention that Klamath is barely protected against assaults when there's tons of giant scorpions, bandits, slavers and cannibalistic tribesmen living on nearby. Den is also ridiculous - there's ton of junkies, but where do they get money for their doses? No, really, apart from the slaver guild, which is obviously closed for them, it's not like much goes on in Den (oh, except moonshining and gambling, but they also can't be your main city income source in postapocaliptic world; well, moonshining - maybe, but you'll need a couple of richer neighbors as your customers), so streets full of junkies are totally out of place. Well, at least Den has "walls", as meager as they are. Modoc makes sense economically, but also suffers from nonexistant defenses - and it lies on a route absolutely annoyingly infested by bandits, so yeah. Also it's really stupid that modoc citizens are able to slaughter slags effortlessly - while every denizen of the wastes is reasonably tough and more or less proficient with arms, else he won't last a day, we're talking about storming the tunnels of enemies here, which, without some serious military equipment and training, just cannot end good for assaulters. Vault City is fine, one of the only well-done places. Well, its laws are kinda moronic, like, banning drugs and booze, but not weapons which allows you to slaughter the whole town without spending much effort, but otherwise there's not many things to complain about. It's well defended, it has relatively high-tech patrols, it uses its own technological advances to its benefit. Everything is good, 'xcept for the raiders. I mean, they say that raiders were able to disable on of the turrets, but the you see those raiders, you see their armour and arms and understand that, in reality, against laser turrets it would'be been a total massacre. Gecko is also fine, no complaints here. That also is so with Broken Hills - uranium ore is important enough to bring the town into prosperity, especially when it is mined by creatures who don't give a damn about a wee bit of radioactivity. The same creatures also provide excellent defense to the city, so yeah, there's also little complaints here. New Reno, on the other hand... I mean, it's a fucking Las Vegas and even in modern times, where most of the countries are much, much more prosperous in comparison to the scarred lands of Fallout, not every one of them has its own Vegas. You just don't see that much of technological and financial progress in the game to allow for a town consisting solely of gamblers, drug dealers, bootleggers, pimps and whores to exist. There's not enough profits for all that, which makes it stupid. Jet as the way of conquering land is a nice touch, though, and pretty realistic too (opiatic wars in China, y'know), but the whole town is way over the top. Redding is also moronic - no walls when they're on the border of region spammed with floaters, aliens, centaurs and similar shit. Yeah, they'd last for, like, five minutes without walls and heavy turrets and whatever. Also, gold as a commodity in wastes - don't make me laugh. It has to be useful or GTFO and gold is obviously infinitely worse than, say, bullets or food or meds. So the town and surrounding conflict is flawed. NCR is decent enough, though the slavers outpost in front of slave-prohibiting republic and a home to slave-hunting rangers is silly. Sure, you're asked to destroy it, but why combat-armoured rangers failed to do this themselves, eh? There's a bunch of leatherjacketed dudes with pistols there, for Christ's sake, not some private army. Finally, San Francisco... Don't even want to talk about it. They sell power armors here, oh yeah. It's not a town, it's a stupid joke.