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Game News Skyrim is Going to Make You its Bitch

a budda

Arbiter
Joined
Nov 21, 2008
Messages
1,099
play? - yes (modded), pay? - well...

just steer clear of 150 dungeons and go sightseeing
no-one is raging about hunting sims, why rage about hiking sims?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,391
Location
Swedish Empire
Xor said:
"It's not like you can defeat all of the dragons and they'll cease to exist – they'll always be there in the game."

So instead of being unique they'll just be random enemies that respawn infinitely.

wow, now that took away alot of the mystique about them.

fuck.
 
Joined
Sep 4, 2009
Messages
3,520
GarfunkeL said:
So IGN doesn't even ask for dragon mounts to be in-game, except as DLC. When did the world get so fucked up?

Chances are Bethesda is writing the articles in the first place, otherwise IGN wouldn't be getting the interview if Bethesda wasn't able to work its marketing magic.
 

felipepepe

Codex's Heretic
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Joined
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Messages
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Location
Terra da Garoa
GarfunkeL said:
So IGN doesn't even ask for dragon mounts to be in-game, except as DLC. When did the world get so fucked up?
I guess it would be a gamebreaker to mount on the dragon, fly to last boss castle, land on the roof and fuck his level-scaled ass. Not that you ain't gonna be able to do that on foot... :M
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
18f8gj.png
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,391
Location
Swedish Empire
Crispy said:
Uh, why mount a dragon to beat the final boss when by then you're going to BE a dragon?

Duh.

DLC 2 will add in dragons that you can mount while being a dragon.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Zed said:
At least they made it a spell, a spell you don't have to use. Better than having to mod out quest compass.
Problem is, Oblivion was designed with the quest compass in mind, and Skyrim may well be too - think obscure fetch quests with tiny objects hidden in massive levels, wandering NPCs that are impossible to find, kill X of a special monster type, that sort of thing. The quest compass was as much a bad idea for gameplay as it was a design crutch, and simply turning it off doesn't fix the problem.
 

Jools

Eater of Apples
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Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
So, Oblivion, is it as shit as people say? I mean, that is my opinion since I tried it on release, and have rageuninstalled it after about 40 minutes of gameplay. Twice. But hey, does it deserve another chance, maybe with patches or whatever?
 
Joined
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Messages
1,611
sea said:
Problem is, Oblivion was designed with the quest compass in mind, and Skyrim may well be too - think obscure fetch quests with tiny objects hidden in massive levels, wandering NPCs that are impossible to find, kill X of a special monster type, that sort of thing. The quest compass was as much a bad idea for gameplay as it was a design crutch, and simply turning it off doesn't fix the problem.

Made even worse with the new dynamic quest thing where entire locations for quests are dynamically picked and won't be explained through voice nor text.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
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Location
Hyperborea
Jools said:
So, Oblivion, is it as shit as people say? I mean, that is my opinion since I tried it on release, and have rageuninstalled it after about 40 minutes of gameplay. Twice. But hey, does it deserve another chance, maybe with patches or whatever?

Oblivion is a road going nowhere.
 

Xor

Arcane
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Jan 21, 2008
Messages
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I was going to make that image when I had time. Oh well.
 
Joined
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Messages
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Glass Fields, Ruins of Old Iran
sea said:
Zed said:
At least they made it a spell, a spell you don't have to use. Better than having to mod out quest compass.
Problem is, Oblivion was designed with the quest compass in mind, and Skyrim may well be too - think obscure fetch quests with tiny objects hidden in massive levels, wandering NPCs that are impossible to find, kill X of a special monster type, that sort of thing. The quest compass was as much a bad idea for gameplay as it was a design crutch, and simply turning it off doesn't fix the problem.

OB had none of these problems though, so I'm not expecting it in Skyrim. NPCs you really need to find never wander far away from their favorite places. If they do, because of a quest, there's a way to find where they went, usually by asking neighbours. When you're told to go somewhere people either mark it on your map (so you could just open it once in a while) or you're given some indications. Not as detailed as in Morrowind, but "that mine northeast of town", which I never found as insufficient as people claim.

The only "find / kill X of Y" quest where I sorta needed the compass was the one where you have to hunt a dozen special slaughterfish on a big lake (even then, they are the only creatures in the lake, so you could do without the compass if you have patience). I never found much use for the quest compass. It's neither bad nor good, it's just...there. It's not really needed, because the gameworld and the quest design aren't that complex.
 

torpid

Liturgist
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Isma's Grove
While the lack of hand-holding and clear story objectives in Morrowind – and to a slightly lesser extent Oblivion – brought a sense of liberation to some, it also spelt intimidation to others who struggled for a sense of purpose without obvious checkpoint markers dragging them through the narrative.

The one thing I hate the most about game journos is their habit of taking into account the opinion of retards. "This game will please the hardcore contingent, but more casual players might find themselves overwhelmed"; "an interesting game but far too challenging to get into for most players..." When thinking the game is too hard because you couldn't find Caius is treated as a legitimate position, there can be only decline.

Skyrim is infinitely more detailed and lush in appearance, with an incredible draw distance that doesn't just extend out into the horizon but upward to the peaks of the towering mountains that loom large over the landscape.

Who writes this tripe? What a horrible sentence.
 

Trojan_generic

Magister
Joined
Jul 21, 2007
Messages
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
torpid said:
The one thing I hate the most about game journos is their habit of taking into account the opinion of retards.

This is not a problem at all. The problem is that game developers might take the opinion of retards into account.

Why on earth did Bethesda take the Caius-seeking idiots' opinions into account? Because THESE PEOPLE ARE SO UNBELIEVABLY STUPID THAT THEY CALL THE FUCKING HELPLINE to get help with the game. And therefore they got their voices heard.
 

Jools

Eater of Apples
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sea said:
Zed said:
At least they made it a spell, a spell you don't have to use. Better than having to mod out quest compass.
Problem is, Oblivion was designed with the quest compass in mind, and Skyrim may well be too - think obscure fetch quests with tiny objects hidden in massive levels, wandering NPCs that are impossible to find, kill X of a special monster type, that sort of thing. The quest compass was as much a bad idea for gameplay as it was a design crutch, and simply turning it off doesn't fix the problem.

To a certain extent I find myself agreeing, although, if the alternative to the quest compass is the "glittering path" (or similar retardo-proof device), the quest compass becomes by far the lesser of two evils, even if the quests have been designed around it. Goddammit, even Quake 2 didn't have anything of the sort and the levels were way less linear than those in most of today's RPG.

Honestly, I can't even remember the last time I found myself "lost" or "wandering" in frustration. Yes, we've stoopd so low that at this point I'd even welcome the frustration of not finding a quest location/item/NPC over the big massive shiny arrows pointing to it.
 

Kaanyrvhok

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Joined
May 1, 2008
Messages
1,096
The Clairvoyance spell would be fine if it was a low to midlevel spell and not some base cantrip that a half drunk Barbarian could cast right out the slam.
 
Joined
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Speaking of decline, I was just watching this LP. Halfway the conversation with Mannimarco, the guy is mashing the "accept" buton and screaming OH GOD ENOUGH JUST LET ME KILL YOU ALREADY.

Then he complains about Manny draining his strength. Cue two minutes of the guy skimming through his inventory wondering why he's suddenly overencumbered. He's carrying a bigass claymore with a shitty 5 fire damage enchantment, but instead of dropping it he chooses to stay on the spot being pelted with fireballs and paralysis until he dies. I don't know if he's trying tomake it entertaining, but fuck

http://www.youtube.com/watch?v=PbvVapQ6reM
 

Kaanyrvhok

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Joined
May 1, 2008
Messages
1,096
Clockwork Knight said:
Speaking of decline, I was just watching this LP. Halfway the conversation with Mannimarco, the guy is mashing the "accept" buton and screaming OH GOD ENOUGH JUST LET ME KILL YOU ALREADY.

Then he complains about Manny draining his strength. Cue two minutes of the guy skimming through his inventory wondering why he's suddenly overencumbered. He's carrying a bigass claymore with a shitty 5 fire damage enchantment, but instead of dropping it he chooses to stay on the spot being pelted with fireballs and paralysis until he dies. I don't know if he's trying tomake it entertaining, but fuck

http://www.youtube.com/watch?v=PbvVapQ6reM

Thats amazing. Manny was the biggest joke in the game. He was billed as a god and died in few seconds when I faced him. He killed himself with his own spells. Decent reflection buffs and it was a 10 second fight.

Lol he said it was on the easiest difficulty.
 

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