Looks moderately shit.
There are two pluses so far - unified control scheme for two of character's hands and perks. I could be charitable and fap over "OMG U CAN BAKE
BREAD SALMON", except I'm dead-certain that it'll be just an orphan feature. Perk trees are a nice thing but definitely not an excuse for removal of attributes that formed the core of a character. Use based still makes no sense, exactly like in oblivious due to removal of failure mechanics, spellmaker being pulled is no less retarded with dual wieldable magic than without. 'Readied' spells look needlessly flamboyant - "look everyone, I'm burning my magicka doing what exactly?". 3D item view, could be potentially very cool feature, but it won't be used to any effect except maybe one or two token quests where an item will have informative engraving or something on the bottom which will stop consoletards dead in their tracks. Spell-school relations are often baffling (what do I alter by sensing life or other shit? How is clairvoyance illusion if knowing is the hard part, rather than drawing trail?), menus seem awkward as hell, ok, the map tickled my inner graphicswhore a bit.
Other than that, it's just slightly prettier oblivious with slightly less downscaled mountains.
Combat looks just as awkward and DR-esque finishers don't save it. AI is just as oblivious, you can shoot a guy in front of his fellow, without this fellow noticing. Spells look pretty meh. Dynamic snow (if it's actually dynamic rather than "lol we pre-generated the textures, but we used algorithm to do so, honestly!") is nifty, but purely cosmetic, so where does this leave us?
Ah, one more thing - is this how you look around with a pad?
Jesus. Fucking. Christ. I'd rather take my chances trying to grow a prehensile anus or something, but still play with mouse and board.