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Oblivion

tennishero

Novice
Joined
Jan 9, 2011
Messages
404
oblivion is an amazing game

anything you dont like about the game you can change to suit your own tastes via mods

these faggots talk shit, but all of them have it installed on their harddrives

says something about the faggotry on these boards

i mean, i rage on divity and gothic and arcanum but i dont have those wastes of space installed on my pc- it was deleted A LONG TIME AGO
 

DarthBehemoth

Learned
Joined
Oct 4, 2010
Messages
567
Location
Netherlands
tennishero said:
oblivion is an amazing game

(Intelligence) So you're saying Oblivion is an amazing game?

tennishero said:
these faggots talk shit, but all of them have it installed on their harddrives
True. But only to experience how horrible it really is.

tennishero said:
i mean, i rage on divity and gothic and arcanum but i dont have those wastes of space installed on my pc- it was deleted A LONG TIME AGO
May god have your helpless soul
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
tennishero said:
oblivion is an amazing game

anything you dont like about the game you can change to suit your own tastes via mods

these faggots talk shit, but all of them have it installed on their harddrives

says something about the faggotry on these boards

i mean, i rage on divity and gothic and arcanum but i dont have those wastes of space installed on my pc- it was deleted A LONG TIME AGO

Try harder.
 

Dr.Faust

Liturgist
Joined
Dec 2, 2010
Messages
174
Location
West-Russia
tennishero said:
oblivion is an amazing game

anything you dont like about the game you can change to suit your own tastes via mods

these faggots talk shit, but all of them have it installed on their harddrives

says something about the faggotry on these boards

i mean, i rage on divity and gothic and arcanum but i dont have those wastes of space installed on my pc- it was deleted A LONG TIME AGO

1229472146477.png
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Dr.Faust said:
tennishero said:
oblivion is an amazing game

anything you dont like about the game you can change to suit your own tastes via mods

these faggots talk shit, but all of them have it installed on their harddrives

says something about the faggotry on these boards

i mean, i rage on divity and gothic and arcanum but i dont have those wastes of space installed on my pc- it was deleted A LONG TIME AGO

1229472146477.png
 

tehRPness

Educated
Joined
Feb 4, 2011
Messages
153
Location
'The Canada of Europe'
tennishero said:
anything you dont like about the game you can change to suit your own tastes via mods
Generic, tasteless art, combat that obviously hasn't been informed that would barely have been modern back in Tribunal, characters lacking identity, repetitive dungeons, repetitive [go kill] quests, repetitive dialogue subgame requiring no skill or conscious thought, rendering itself obsolete, poor but Patented (ooh!) AI that was outdone in fucking ULTIMA SEVEN - a game that was around since the crucifixion of christ (who btw played UVII and loved it), Patented (shiny!) terrain that is designed to not look copy-pasted, but realistic and vibrant but does the exact opposite, towns that exist just to exist instead of being perhaps being portrayed as communities that grew into towns (as seen also in Ultima, as well as the game Oblivion is supposed to sequel and exceed, for instance), level scaling which eliminates a vast portion of the motivation to explore and see the world (i.e. sandbox to explore but not really influence or affect in any matter save closing a magical door to some tiny plane of DEMONIC EVIL because it has fire and stuff), a general lack of freedom other than perhaps having option Obvious A and Obvious B to solve something, choice and consequence, despite this supposedly being an RPG, even level-scaled quest rewards which removes any reason to go past level 1, a spell system and chargen that is portion of the complexity and possibility of the one in Arena+DF+tons of old school classic games I'm not RP enough to have even played, stiff and mechanic animations, a modicum of dialogue because everything had to be (anywhere from poorly to uninspired to kinda 'meh'ishly) voice acted? Link the mod that changes these slight gripes that I have with what is otherwise probably a wonderful piece of Next-Gen Videogame Art.

BUT LOL m8 NEHRIM: Fuck off, nobody ever really plays it anyway, they just pretend to cause it'll grant them RP E-Peen.
 
Joined
May 6, 2009
Messages
1,876,046
Location
Glass Fields, Ruins of Old Iran
Hmmm. Well, I'm gonna talk about the ones I use. I'm not gonna link them because lolgoogle.

Two mods (Francesco's and Quest Award Leveling) change the NPC and quest reward scaling (OOO does away with scaling, but I don't use it), one of them (Francesco's) being the one that also makes quests leveled so you have a reason to go beyond level 1. There are others that change the spell system (Supreme Magicka, Midas Magic - though Midas adds things instead of changing) and combat (Francesco's and Adrenaline Fueled Combat). There are a few mods that change animation, but I don't use them (Deadly Reflex is one, and it adds combat moves as well). The bigger quest mods have a good amount of dialogue. MMM adds monster variety and a few other tweaks, like faction interaction.

I'll look at the list for more, after I get back from work.
 

Ruprekt

Scholar
Joined
Jun 3, 2010
Messages
1,936
Location
Exploring small rings in 3D
OOO works because Oblivion actually had a lot of hooks in terms of AI, systems for stealth and so on which were either dumbed down or mediocratised into worthlessness in the vanilla game. "Radiant AI" wasn't all hype. The code is doing very complex things (relative to other games) behind the scenes, hence the appalling performance.

Hence OOO modded oblivion is a fun dungeon crawler. The traps are lethal or can be used lethally against your enemies. Breaking open a chest you can't pick may get you that extra loot but the noise (not scripted, it's there in the base AI) can bring half the level running, other adventurers may get to chests and loot them before you and so on...

The NPCs are no longer levelled and if you also add a combat mod like deadly reflex it is great stuff... until you get back to town and have to face those bethsda npcs...
 

Leimrey

Educated
Joined
Jan 13, 2011
Messages
131
Location
In the Land of Twilight, under the moon
Clockwork Knight said:
Playing it with some mods (important ones being Francesco and Martigen's - enemies are more varied, better equipped and competent), it's actually alright. Unless your "to play" list is blank right now, you're better off playing something else, though.

edit: Also Supreme Magicka. It adds new spell effects (including levitation, but there's not much point in using it on the vanilla gameworld) and makes magic more powerful / dangerous.

OP, you should listen to this refined gentleman, if you're still around. Just throw in the Deadly Reflex mod, install Shivering Isles and you're set. Modded Oblivion can be pretty fun for a while. Also, you could try the Nehrim mod (I suggest you also use Deadly Reflex 5 + compatibility patch with it). It's definitely better than Oblivion, but not as good as Shivering Isles. Yes, I've said it, niggers, Shivering Isles was pretty fun. Not a good RPG by any stretch, but it was really enjoyable (heavily modded, of course) while it lasted.
 

tehRPness

Educated
Joined
Feb 4, 2011
Messages
153
Location
'The Canada of Europe'
Leimrey said:
niggas/niggaz/niyrguhz/niggz0rz
fixed

Clockwork Knight said:
Hmmm. Well, I'm gonna talk about the ones I use. I'm not gonna link them because lolgoogle.

Two mods (Francesco's and Quest Award Leveling) change the NPC and quest reward scaling (OOO does away with scaling, but I don't use it), one of them (Francesco's) being the one that also makes quests leveled so you have a reason to go beyond level 1. There are others that change the spell system (Supreme Magicka, Midas Magic - though Midas adds things instead of changing) and combat (Francesco's and Adrenaline Fueled Combat). There are a few mods that change animation, but I don't use them (Deadly Reflex is one, and it adds combat moves as well). The bigger quest mods have a good amount of dialogue. MMM adds monster variety and a few other tweaks, like faction interaction.

I'll look at the list for more, after I get back from work.
:pete: Can I get a bromance mod?
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
I've tried to like this game a few times now. On my last attempt I shut it down after getting out of the sewer and haven't played it since. It is easily the most bland roleplaying game ever made. Any person with a modicum of intelligence sees right through the design flaws only an hour or so after playing.

Just wait for Skyrim if you need a TES fix. I'm sure it will be marginally better, but I wouldn't hold my breath.
 

Varn

Educated
Joined
Jun 24, 2010
Messages
152
Clockwork Knight said:
Yes, I've said it, niggers, Shivering Isles was pretty fun. Not a good RPG by any stretch, but it was really enjoyable (heavily modded, of course) while it lasted.

Shivering Isles was an absolute turd of a game, worse than the original. It featured even more bland copy-pasted identical dungeons and towns, with mind-numbingly boring quests requiring you to go into said dungeons and towns.

There was absolutely no reason to explore the isles as there was nothing unique or vaguely interesting to be found. Essentially everything about the game including the so-called wacky plot was just atrocious and embarassing.

The only reason so many people seem to think it was better than the original is because the overland world is a direct copy of the marsh area around Seyda Neen from Morrowind. This reminds them of a quite decent game, and they therefore assume that Shivering Isles is also such a game. They are of course horribly wrong.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
Varn said:
Clockwork Knight said:
Yes, I've said it, niggers, Shivering Isles was pretty fun. Not a good RPG by any stretch, but it was really enjoyable (heavily modded, of course) while it lasted.

The only reason so many people seem to think it was better than the original is because the overland world is a direct copy of the marsh area around Seyda Neen from Morrowind.

The Bitter Coast

:rpgcodex:
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,132
I probably played for ~2-3 hours when it came out and another ~2-3 hours with some of the mods mentioned in this thread. Yhe mods do improve the game, but it's still not worth playing.

Just from skimming the oblivion lps here on the codex i am glad i didn't play any more than i did. The main quest is ridiculously crap, the wackee expansion is crap, and even the thieves guild sucks.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Varn said:
Clockwork Knight said:
Yes, I've said it, niggers, Shivering Isles was pretty fun. Not a good RPG by any stretch, but it was really enjoyable (heavily modded, of course) while it lasted.

Shivering Isles was an absolute turd of a game, worse than the original.
lolwut.
WAT.
:retarded:

Whether it's a turd or not depends on how low you set the bar (it's a neobethesduh game, after all) but compared to vanilla oblivious it's fucking PS:T.

Clockwork Knight said:
Xi said:
Any person with a modicum of intelligence sees right through the design flaws only an hour or so after playing.

I also like to compliment my own tastes and intelligence from time to time, it's a pretty good feeling, yeah
smilie_raucher.gif
Except it's true. Oblivious flaws are just fucking glaring and clearly noticeable right from the start.

Then again, Onlive.
:smug:
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
Clockwork Knight said:
I also like to compliment my own tastes and intelligence from time to time, it's a pretty good feeling, yeah
smilie_raucher.gif

You are right, having a modicum of intelligence is a compliment and a brag, derp!

"Modicum: : a small portion : a limited quantity"

DraQ said:
Then again, Onlive.
:smug:

It looks like they are switching to a model closer to netflix atm. However, none of the titles they offer require a computer worth using the service for atm. Still, $10 a month to play a bunch of full games doesn't sound bad.

Just imagine an all-you-can-play buffet of video games right at your fingertips. Play a collection of great games, as much as you like, for one low monthly price. Every month more games are added so you’ll never be bored or run out of new gameplay options. Spend time with an old favorite or try something new. It’s there whenever and wherever you want it.

Forget about slow downloads, trips to the store, damaged disks or wondering if you will enjoy the game. Best of all, your first month of PlayPack is absolutely FREE. The flat-rate service is just $9.99/month after that, but you can cancel anytime. Check out the full list of currently available games here.

The list of games is actually impressive for $9.99 a month! http://www.onlive.com/playpack
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Just imagine an all you can eat buffet where they take the food back out of your stomach if you stop paying.
 

Tycn

Savant
Joined
Sep 11, 2009
Messages
1,852
Location
Prosper Land
More like, take away your access to the food. What you had already consumed is left intact.

I think it's entirely possible for Onlive to become a viable service for anyone wishing to scathe themselves with next-gen games.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Should you get it you might also give Nehrim a try, which is a total conversion for Oblivion.

So, of course it's still using the same engine and most of its models/textures, but they have a much better world/dungeon design and completely removed level scaling.
 

CorpseZeb

Learned
Joined
May 3, 2011
Messages
947
Location
RP-3
Exmit said:
Anyone rapelaying Oblivion before Skyrim? :M

... are you insane?! Skyrim need fresh, silk of virgin thigh, birdlike light state of mind – without speck of soil by previous gen, deadly boring, not-hd, not-awesome, too much complicated, not enough bloomed and lensflared. So, sir, no – just – no!

Ps. Well... and three pages about Oblivion... again.
Ps2. Yes, modded Oblivion can by amazing thingy, especially for those, who heartily hatred vanilla flavour of game.

Ps3.
Ruprekt said:
Breaking open a chest you can't pick may get you that extra loot but the noise (not scripted, it's there in the base AI) can bring half the level running, other adventurers may get to chests and loot them before you and so on...

And this is simply stunning! So we have, now and here, nice engine capable doing Thief'y things and all we get are fucking mudcrabs on the morning beach. Now, this is sad and really depressing. What are they (Bet. dev.) thinking?!
 

malichaixx

Novice
Joined
Nov 16, 2009
Messages
43
Oblivion isn't even a game. It's a free porn and dating sim maker/anime creator, if the mods on TESNexus are any indication.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,381
Location
Flowery Land
Flanged said:
Only reason to ever install Oblivion is to install Nehrim TC over the top of it. And even Nehrim's a bit meh. A great mod, impressive work, but Oblivion's combat is worse than Morrowind's, and can't be fixed, so no.

Deadly Reflex does fix it, and there is even a patch to make it work with Nehrim. With Oblivion Crash Prevention System and DR, Nehrim is a decent enough game, though one I can only recommend BUYING if Oblivion is on a deep sale.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,218
Location
Bjørgvin
Why do Codexers think Daggerfall is better than Oblivion?

Are huge randomly generated dungeons where any given place looks like any other given place in any other non main quest dunegon, better than smaller, mostly copy-paste dungeons?

Is a huge, totally featureless landscape better than a smaller, detailed landscape?

How are randomly generated fed ex quests superior to Oblivion's quests? Is it the quest markers and hand holding that is the problem?

Apart from finishing the main quest, I can't see any point in playing Daggerfall since everything is so random and unlike MW and Oblivion there is no sense of discovery or of a consistent world.


Varn said:
I don't agree that it's [Oblivion] a hack and slash game at all. This is shown simply by the fact it is missing all of these features "a la Diable", as you describe it:

- Challenging combat
- Deep character development with large number of useful combat and magic skills
- Awesome loot system with a profound impact on combat & a massive number of items
- Different kinds of enemies with different AI, attacks, resistances, immunities, etc.
- Numerous large, unique multi-levelled dungeons featuring traps, boss fights, hidden areas, etc; &
- No level scaling, leading to a real sense of progression in your character.

Apart from the level scaling, excactly the same things can be said of Daggerfall.

Dudblivion has: piss-easy combat; every fight is the same; every enemy attacks a similar way; dud magic system where every spell is similar; tiny number of items with little to no impact on combat; copy-pasted tiny dungeons, not one of which appears to be unique or interesting; absolutely atrocious levelling system with no sense of progression; & world's worst level-scaling that makes levelling pointless.

All of which can be fixed by mods.
Nothing can save Daggerfall from being a complete turd.
 

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