Linkamus
Educated
- Joined
- Aug 4, 2010
- Messages
- 43
Wisdom -
Affects your chance to *completely* resist any given spell, magic, elemental, poison, death damage or effect. (pretty much ANYTHING detrimental that is non physical)
Intelligence -
Affects your mitigation to any given spell, magic, elemental, poison, death damage or effect. (pretty much ANYTHING detrimental that is non physical)
When writing the rules for our game, we are trying to accomplish two things.
1. Simplicity (Easy for the player to understand)
2. Suspending disbelief
As far as our spell/magic protections go, as you can see I think we have accomplishment #1 handled. The issue is possibly #2. We are debating whether or not it is believable that Wisdom and Intelligence scores can affect all of your spell/magic protections.
So my question is. If you guys saw these rules in an RPG, would you hate like them or hate them? What would be a good way to explain HOW these stats affect said spell protections?
Thanks guys.
Affects your chance to *completely* resist any given spell, magic, elemental, poison, death damage or effect. (pretty much ANYTHING detrimental that is non physical)
Intelligence -
Affects your mitigation to any given spell, magic, elemental, poison, death damage or effect. (pretty much ANYTHING detrimental that is non physical)
When writing the rules for our game, we are trying to accomplish two things.
1. Simplicity (Easy for the player to understand)
2. Suspending disbelief
As far as our spell/magic protections go, as you can see I think we have accomplishment #1 handled. The issue is possibly #2. We are debating whether or not it is believable that Wisdom and Intelligence scores can affect all of your spell/magic protections.
So my question is. If you guys saw these rules in an RPG, would you hate like them or hate them? What would be a good way to explain HOW these stats affect said spell protections?
Thanks guys.