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Path of Exile

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,016
Been curious aboutthis and just saw a totalbiscuit video on it, showing the actual game (why the fuck people always make trailers instead of just showing the god damned fucking game for half an hour mystifies me) and it looks really good. Atmosphere is nice, attention to detail is there, passive skill tree made me cum buckets and in general I want to play it much more now. Signed up for the beta, which is random so I probably have pretty shitty odds of getting a key before it becomes an open beta anyways. Anyone else signed up for it or already playing it?

Edit: Finding some cool/promising stuff going through their beta manifesto:

Vendors/Currency

We plan to enable selling items to vendors in the short term.

Our current plan is to have it work as follows: Vendors have a set of recipes of currency items that they offer for given combinations of items you put in your side of the trade. Players can try out different combinations of items to see what the vendor offers. If they find an interesting recipe, they can keep it to themselves or share it with other players. Each vendor can have different recipes based on what they specialise in.

Some example recipes (these are just made up on the spot, and are not actual ones from the testing copy):

* hand in two magic (blue) items for an identification scroll
* hand in a quality=20 weapon for a whetstone
* hand in six rare items for a chaos sphere
* bring a specific NPC a magic version of each dagger base type in return for a high-ish level currency item

These recipes allow people to offload their junk, upgrade some certain types of existing currency items, and collect sets of arbitrary items to get rewards. It’ll encourage trading (for the missing pieces of sets), and the information disparity will reward players who discover new recipes. We intend to change the recipes available at each NPC over time.

Skills

We have 37 or so active skills in so far, and have posted a list of them on the Skills section of the site. Our goal is to get this to over 100 by Open Beta, so expect many of them in subsequent patches. Expect more minion skills, curses, buffs, totems, traps, and heaps of projectile/AoE/melee skills to augment the current selection.

We’ll be adding a lot more support gems, including ones that change the behavior of skills in more substantial ways than the current relatively simple ones.

Passive Skill Respecs

Currently there is no way to respec passive skill points on demand. We are periodically resetting them if major balance changes occur, but intend to add actual functionality for this. The current intended plan is that the users accumulate “passive skill refund points” that can be used to refund passive skill points that are not required by other points (i.e. you can’t create unconnected parts of the passive skill tree).

These points will be granted from certain quests in each difficulty level (so that the user can easily accumulate a total of 4-6 or so throughout the lifetime of their character), and from a relatively rare currency item that can drop. (Note that “currency item” does not mean it is purchased with real currency. These are a type of tradeable item used as currency in game).

The purpose of this system is to allow players to fix mistakes in their build, or to do small-scale respecs. We do not want players to be able to completely respec their entire character easily. The game is designed to be fun to play, so if you want to play a Bow character rather than an Axe character, you’re meant to start a new one. Note that if you are extremely high level and very wealthy in game, it’s possibly worth trading for enough respec currency items to perform the changes rather than play to such a high level with that character again. This is a choice we want the player to have to make.

Support Gem Balance

Our intention is to rebalance support gems to increase their effect on skills, but also to increase their mana consumption. This means that a similar level of damage output can be obtained using fewer support gems, but players who want to make expensive uberskills (and have a character build with a heap of mana to go with it) can do so. Currently, people just pile on every single support gem at the same time, which we’re not happy with. We want to encourage character build diversity.
 

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
I've been following this as well, and yeah it looks great. Dark atmosphere, graphics in the vein of Diablo 1/2, proper builds (unlike D3) through a huge passive skill tree, FF7-materia-like active skill system (yes, a good thing for a game like this), no unlimited respec, no worthless currency like gold, etc.

You should change the title of the thread to "Path of Exile - What Diablo III could have been".
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
I don't know what it is and I don't want to read but the simple Yes or No answer to the following question might get me interested.

Is it a PC exclusive?
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Yeah...but it's a free game anyway, so it doesn't bother me much.

The ability to create your own subservers is cool though, we could make a KKKodex server with full on dealth penalties and much rape would ensue.
 

pocahaunted

Arcane
Joined
Jan 9, 2010
Messages
4,017
Location
Pyongyang, Best Korea
I've been following this game for a while now, the PvP sounds very promising when coupled with hardcore. The fact that even though the game is F2P and they aren't going to run a pay to win shop makes the game that much more appealing. Personally, I'd never play a PvP game where P2W is viable.
 

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
pocahaunted said:
The fact that even though the game is F2P and they aren't going to run a pay to win shop makes the game that much more appealing. Personally, I'd never play a PvP game where P2W is viable.

Exactly. All buyable items are purely for cosmetical purposes, which is such a redeeming quality that I don't even mind it being online only. Looking forward to this more than DIII, for reasons mentioned before.
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
It has Corpse Explosion, my favourite Diablo 2 spell. Except it's a dexterity-based spell. Not sure how that makes sense.

If only I'd get a Beta invite...
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,101
The passive skill tree

path-of-exile-skill-tree.jpg
 

Paperclip

Liturgist
Joined
Jul 12, 2007
Messages
417
Location
Argo-Class Dropship
So I just watched a gameplay video and I retract my statement that this game looks great. It looks like Oblivion viewed from above complete with the plastic-y feel (everything shines). And now I really appreciate what Blizz developers always preach about: distinguishing characters from the background is important. Based on look alone (including animations and skill effects), DIII wins by a mile here.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
nihil said:
All buyable items are purely for cosmetical purposes

now this shit is the kind of innovation I can get behind

and if it turns a certain brand of player off the game so much the better
 

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
I'm in beta for this now, and it's pretty damn cool. Atmopshere is great (none of the cartoony D3 stuff), weapon's have nice impact, and the skill systems are fun to play around with. Some skill effects are a bit dodgy, though. I haven't played since I clumsily died with my best hardcore character, but I'll pick it up again when I have some time to kill.

Oh, and the passive skill tree is much larger than the above picture now (with each class starting in a separate location). And they added keystones, which are kinda like "traits" in FO1/2. They shape your character in unique ways. For example, "Blood Magic" reduces your mana pool to 0, and uses HP instead of MP for casting/skills.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
The skill tree looks like something to print out and hang on the wall for meditation purposes. Will probably give it a try when it becomes available without playing the beta invite lottery...
 

hiver

Guest
Looks decent enough to try.

Client available for download on March 29, one day before it starts.


Are there going to be micro transactions or some monthly fee or something ?
Still living in stone ages are we?
 

asxetos

Augur
Joined
Feb 11, 2009
Messages
820
Location
Greece
i am in the closed beta and i can say its pretty boring.
the only interesting thing about it is creating your path on the skill-tree.
otherwise, its a generic diablo-clone clickfest with dull graphics.
 

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
i am in the closed beta and i can say its pretty boring.
the only interesting thing about it is creating your path on the skill-tree.
otherwise, its a generic diablo-clone clickfest with dull graphics.

Mention a better Diablo-clone, though. And it's definitely more interesting than Diablo 3, when it comes to system and atmosphere.
 

Padre

Liturgist
Joined
Jul 17, 2009
Messages
399
Location
Szczecin, Poland
I think with some tweaks it's gonna have the best skill system to date. This huge skill forest coupled with gem based active and passive skills like in Final Fantasy? Beats the crap outta D3 tbh.

Amount of combinations is large, they need to balance some things though, like the Avatar of Fire perk.

Presentation wise it's very different from D3, at least D3's screenshots (don't have a beta key). Models are quite nice, if a little bit low detailed. Everything is quite dark and your FoV in caves, especially when you get hurt, gets so small you barely see anything.

All in all looks like a good game, Im just worried it's gonna get ruined by the Freemium play system
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,016
That's my primary concern as well. I've heard the 'cosmetic stuff only guys!' line before. It's certainly a viable business model, but whether they value their reputation over squeezing out a few more jewgolds with some pay to win crap isn't something we can determine until they stab people in the back.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,026
It's technically available for download. In reality, your results may vary.
 

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