Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,016
Been curious aboutthis and just saw a totalbiscuit video on it, showing the actual game (why the fuck people always make trailers instead of just showing the god damned fucking game for half an hour mystifies me) and it looks really good. Atmosphere is nice, attention to detail is there, passive skill tree made me cum buckets and in general I want to play it much more now. Signed up for the beta, which is random so I probably have pretty shitty odds of getting a key before it becomes an open beta anyways. Anyone else signed up for it or already playing it?
Edit: Finding some cool/promising stuff going through their beta manifesto:
Edit: Finding some cool/promising stuff going through their beta manifesto:
Vendors/Currency
We plan to enable selling items to vendors in the short term.
Our current plan is to have it work as follows: Vendors have a set of recipes of currency items that they offer for given combinations of items you put in your side of the trade. Players can try out different combinations of items to see what the vendor offers. If they find an interesting recipe, they can keep it to themselves or share it with other players. Each vendor can have different recipes based on what they specialise in.
Some example recipes (these are just made up on the spot, and are not actual ones from the testing copy):
* hand in two magic (blue) items for an identification scroll
* hand in a quality=20 weapon for a whetstone
* hand in six rare items for a chaos sphere
* bring a specific NPC a magic version of each dagger base type in return for a high-ish level currency item
These recipes allow people to offload their junk, upgrade some certain types of existing currency items, and collect sets of arbitrary items to get rewards. It’ll encourage trading (for the missing pieces of sets), and the information disparity will reward players who discover new recipes. We intend to change the recipes available at each NPC over time.
Skills
We have 37 or so active skills in so far, and have posted a list of them on the Skills section of the site. Our goal is to get this to over 100 by Open Beta, so expect many of them in subsequent patches. Expect more minion skills, curses, buffs, totems, traps, and heaps of projectile/AoE/melee skills to augment the current selection.
We’ll be adding a lot more support gems, including ones that change the behavior of skills in more substantial ways than the current relatively simple ones.
Passive Skill Respecs
Currently there is no way to respec passive skill points on demand. We are periodically resetting them if major balance changes occur, but intend to add actual functionality for this. The current intended plan is that the users accumulate “passive skill refund points” that can be used to refund passive skill points that are not required by other points (i.e. you can’t create unconnected parts of the passive skill tree).
These points will be granted from certain quests in each difficulty level (so that the user can easily accumulate a total of 4-6 or so throughout the lifetime of their character), and from a relatively rare currency item that can drop. (Note that “currency item” does not mean it is purchased with real currency. These are a type of tradeable item used as currency in game).
The purpose of this system is to allow players to fix mistakes in their build, or to do small-scale respecs. We do not want players to be able to completely respec their entire character easily. The game is designed to be fun to play, so if you want to play a Bow character rather than an Axe character, you’re meant to start a new one. Note that if you are extremely high level and very wealthy in game, it’s possibly worth trading for enough respec currency items to perform the changes rather than play to such a high level with that character again. This is a choice we want the player to have to make.
Support Gem Balance
Our intention is to rebalance support gems to increase their effect on skills, but also to increase their mana consumption. This means that a similar level of damage output can be obtained using fewer support gems, but players who want to make expensive uberskills (and have a character build with a heap of mana to go with it) can do so. Currently, people just pile on every single support gem at the same time, which we’re not happy with. We want to encourage character build diversity.