eric__s
ass hater
- Joined
- Jun 13, 2011
- Messages
- 2,301
I was playing this Japanese strategy RPG recently called Fire Emblem and I thought it was kind of neat. There was some kind of dumb and goofy stuff, like the general aesthetic and this weapon hierarchy where swords are better than axes, which are better than lances, which are better than swords, but it also had some interesting and surprisingly hardcore ideas too. If a character dies in Fire Emblem, they die for good. There are no second chances. I'm trying to think of Western RPGs that do that and I can think of very few. Also, the stats you gain as you level up seem to be completely random, which means that you could get characters that were great or terrible depending on how they fared in the random number generator, which is pretty neat.
Basically, I think you need to approach JRPGs, or maybe RPGs in general, like a watch collector approaches watches. Do they collect watches because they want a billion devices to tell time, or because they're interested in the inner workings and mechanics of the watch? Analyze how JRPGs do things, contrast them with how WRPGs do things, and modify the best ideas they have.
JRPGs focus more on character development and WRPGs focus more on choice and environment interaction, but I don't believe the two are mutually exclusive or even exclusive to their particular genre. I would like to see a game that combines the two without watering down either or being flagrantly awful.
Basically, I think you need to approach JRPGs, or maybe RPGs in general, like a watch collector approaches watches. Do they collect watches because they want a billion devices to tell time, or because they're interested in the inner workings and mechanics of the watch? Analyze how JRPGs do things, contrast them with how WRPGs do things, and modify the best ideas they have.
JRPGs focus more on character development and WRPGs focus more on choice and environment interaction, but I don't believe the two are mutually exclusive or even exclusive to their particular genre. I would like to see a game that combines the two without watering down either or being flagrantly awful.