Zarniwoop
TESTOSTERONIC As Fuck™
- Joined
- Nov 29, 2010
- Messages
- 18,711
Some very well thought-out and arguments here, as usual. But it basically boils down to this:
People don't want to think and make decisions. Not ones that have consequences anyways. Those are teh hard. The real decline is that of society as a whole, games and movies sucking are just a symptom of that. People these days regard thinking and being different as a bad thing. I'm not going to pretend that games of yore were always epic brain-teasers, I'm talking more about interactivity. Everything these days is about feeling good, and thinking you achieved something, even though you're a piece of shit. Actually achieving something has lost its value completely, and it's all about deluding oneself and stroking the ego. Entertainment is thus geared towards those 2 things. The new "gamers" want to sit there and be entertained, with a minimal amount of involvement.
Yay, you finished the tutorial, 500 AwesomeGamerPoints for you. Woohoo, you clicked through the Graphics Options menu, another 200. Oh noes, you decided to leave Party Member X behind to fight Ultimate Boss #6. Don't worry, after Sad Funeral Scene X, no one mentions them again, and later you celebrate your heroic defeat of Ultimate Boss #6 in exactly the same way as if you'd left Party Member Y, and all is back as it was again. If you're really lucky you might get End Credits Screen X instead of Y. Lost some health before a difficult fight? Don't worry, that shit just magically regenerates. What you do shouldn't affect your progress in the game should it? You might miss some Radiant Epicness.
Bioware doesn't make games where nothing you do has any real advantage or disadvantage because they are bad designers, it's because that's what people want. They don't want to be responsible for anything that gives them what they perceive as a less than optimal ending to the game. All of life is generally being geared more and more towards not having to make decisions or be critical. The gaming industry just caters to this mindset. And the marketers are loving every bit of it, because they know and exploit people's unwillingness to think, analyse and research before buying something. The few that are left, different from society who still know the value of actually playing a game just for the sake of playing it, or watching a movie for more than some sploshuns and boobs, gravitate towards places like the Codex.
I could go on but it might get a little TL;DR and besides no-one ever reads these posts of mine anyways.
sgc_meltdown said:yeah? is it because people have better taste in movies or that movies are more accessible as a medium, being passive structured entertainment?
People don't want to think and make decisions. Not ones that have consequences anyways. Those are teh hard. The real decline is that of society as a whole, games and movies sucking are just a symptom of that. People these days regard thinking and being different as a bad thing. I'm not going to pretend that games of yore were always epic brain-teasers, I'm talking more about interactivity. Everything these days is about feeling good, and thinking you achieved something, even though you're a piece of shit. Actually achieving something has lost its value completely, and it's all about deluding oneself and stroking the ego. Entertainment is thus geared towards those 2 things. The new "gamers" want to sit there and be entertained, with a minimal amount of involvement.
Yay, you finished the tutorial, 500 AwesomeGamerPoints for you. Woohoo, you clicked through the Graphics Options menu, another 200. Oh noes, you decided to leave Party Member X behind to fight Ultimate Boss #6. Don't worry, after Sad Funeral Scene X, no one mentions them again, and later you celebrate your heroic defeat of Ultimate Boss #6 in exactly the same way as if you'd left Party Member Y, and all is back as it was again. If you're really lucky you might get End Credits Screen X instead of Y. Lost some health before a difficult fight? Don't worry, that shit just magically regenerates. What you do shouldn't affect your progress in the game should it? You might miss some Radiant Epicness.
Bioware doesn't make games where nothing you do has any real advantage or disadvantage because they are bad designers, it's because that's what people want. They don't want to be responsible for anything that gives them what they perceive as a less than optimal ending to the game. All of life is generally being geared more and more towards not having to make decisions or be critical. The gaming industry just caters to this mindset. And the marketers are loving every bit of it, because they know and exploit people's unwillingness to think, analyse and research before buying something. The few that are left, different from society who still know the value of actually playing a game just for the sake of playing it, or watching a movie for more than some sploshuns and boobs, gravitate towards places like the Codex.
I could go on but it might get a little TL;DR and besides no-one ever reads these posts of mine anyways.