MetalCraze
Arcane
Elemental is from Stardock
But unlike Stardock Paradox-released games also have gameplay behind bugs
But unlike Stardock Paradox-released games also have gameplay behind bugs
Dirk Diggler said:WHOA!
This is definitely not more of the same!
I've only been messing around with it for about an hour and I don't know what's going on yet, but I think that we're definitely in for a much better game than the last.
1) Those who felt the last one was too simple, take heart, you need to RTFM to play this one.
MetalCraze said:Elemental is from Stardock
But unlike Stardock Paradox-released games also have gameplay behind bugs
JohnTheRevelator said:That sounds interesting. I didn't like original much. How is empire management improved (I mean is there any empire/economy management?)? How much can you do with ship designer (is it merely sticking guns into hardpoints or can you go more in detail?)? How randomized tech tree's work? Race exclusive technologies to be found? Is it better than MoOII?
Rina said:Oh dear, I should have known better than to buy a strategy game on release day, especially after what happened with Elemental.
dragonfk said:MetalCraze said:Elemental is from Stardock
But unlike Stardock Paradox-released games also have gameplay behind bugs
Well I didn't mean that E:WoM is from Pardox. I just compared the launch of SotS2 with E:WoM.
Paradox is well known to release beta versions of their games. Sometimes they need whole expansion packs to become playable. But you already know this, don't you?
tindrli said:what happend to elemental anyway???
It was crap. Dunno if it still is. Fallen Enchantress so far looks like massive though. Well not that Elemental looked great based on info they were giving ......what happend to elemental anyway???
MetalCraze said:Stardock was silent since.
I didn't just make up the shit that I listed you know. It might not be super sophisticated, but it's certainly more complex than the other game in that respect. I don't see how you could even say that it's the same given that instead of savings/research you now balance between government/research. The government end of that equation being broken down into like 15 categories worth of spending. You can change the tax and immigration policies now for shit's sake. How is that nonexistent empire management? Because it's all sliders? Have you ever played a little game called Victoria?Marobug said:Think SOTS1 but prettier but also completely broken. Empire management is still pretty close to non-existent so if you didn't like the first I don't think you'll like this one.
Ship designer is the same in essence. There are more hardpoints and segments per ship class, and now there are modules, which aren't weapons as such but change the nature of what the ship does.JohnTheRevelator said:That sounds interesting. I didn't like original much. How is empire management improved (I mean is there any empire/economy management?)? How much can you do with ship designer (is it merely sticking guns into hardpoints or can you go more in detail?)? How randomized tech tree's work? Race exclusive technologies to be found? Is it better than MoOII?
Hey that doesn't sound horrible. One thing is not having any empire management and another thing is having too much pointless micromanagement.Dirk Diggler said:Empire management is more complex...
but I'm not really asking that much, MoOII is far from begin perfect.MoOII is an awful high standard, so I won't comment beyond saying that you probably aren't going to be enjoying many games ever again if you hold them up against that mark.
Well that's definitely nice. How much of an impact they have though? Is it generally some minor bonus to this or that or something more sophisticated?there are modules
Dirk Diggler said:I didn't just make up the shit that I listed you know. It might not be super sophisticated, but it's certainly more complex than the other game in that respect. I don't see how you could even say that it's the same given that instead of savings/research you now balance between government/research. The government end of that equation being broken down into like 15 categories worth of spending. You can change the tax and immigration policies now for shit's sake. How is that nonexistent empire management? Because it's all sliders? Have you ever played a little game called Victoria?Marobug said:Think SOTS1 but prettier but also completely broken. Empire management is still pretty close to non-existent so if you didn't like the first I don't think you'll like this one.
On another note, the release is a complete clusterfuck. This is Elemental part two basically.
JohnTheRevelator said:It was crap. Dunno if it still is. Fallen Enchantress so far looks like massive though. Well not that Elemental looked great based on info they were giving ......what happend to elemental anyway???
BTW to derail thread further I have a question. Any games/mods in genre that don't feature early colony rush? I always hated it. I'd prefer to slowly develop my colonies and expand when I can afford it (quite frankly establishing new colony and getting profit from it right from the start is ridiculous). Early rush to grab as much as you can seems pretty derp to me. There was Nova mod to SEV by Captain Kwok but sadly it doesn't look like he is working on it any more/won't be out any time soon.
Uhhh... any other titles? ...... Well I guess I could give MoOIII another chance with some mods maybe ... TBH it's not a must have but it always irritated me in 4x games. Thanks anyway.Zarniwoop said:Master of Orion 3. Colonies take a long time to develop and become profitable, you spend money from your treasury to subsidise them until they develop enough. If you build too many colonies too soon you will go bankrupt very easily. In fact isn't that the case with SotS as well?
Dirk Diggler said:See, this is what kind of pisses me off when you guys(aimed at nobody in particular, I just feel like I'm repeating myself in every thread SOTS comes up while the codex counters me with one-liners about how it 'just plain sucks') talk about this game. You sit there and beat the computer on easy mode and assume that there's no strategy to the game because of it. If you rush colonies at the start of a multiplayer game you are going to cripple your research, production, income, and therefore military power. You will get gains faster from starting colonies later in SOTS 1 after expansions.
Same thing with the 'overly simplified trade mechanics.' Total disregard for the fact that the trade system in SOTS forces you to deal with the consequences for several turns every time you open/close a lane. Production/trade income don't just shoot right back up the next turn, they phase in slowly, which is a perfectly adequate model that encourages long-term planning.
Commerce raiding, subjugation techs, plagueships, etc etc etc. People assume that because they can beat the computer by spamming starships it's the only way to play the game, when I guarantee I could beat any one of you every single time if you used that strategy with careful and controlled use of the less overtly confrontational options(addiction, plagues, jammers, node bombing).
It has been extremely difficult to lose so many team members over the course of the last year. It would be hard enough to miss them as people, but as developers their absence is even more keenly felt. We’re still alive and working, but the programmers have had to put in 12+ hour days to try and compensate for people who aren’t there. We’ve pushed it as hard as we can, and no one has the resources to push any harder.
Fred Wester, our CEO posted this on the Paradox forum and I'm spreading it to all of you here.
"State of the Game
Hello all, there has been problems with the Sword of the Stars 2 release and for this we apologize. This should have been handled in a much more professional way from both us and the developer.
There has been version problems on Steam, and we are working on updating this version 24x7 from both the development and publishing team. Patching is in process for all known errors.
I can personally guarantee we will work on the game until it works as it should be, and in the meantime all I can say is that we should have done this better. Our sincere apologies.
Expect a response and status update from the developer as soon as they are ready with more information (which should be soon). Thanks for your patience.
---
Fred Wester
CEO Paradox Interactive "
We are sorry for the inconvenience but this will be fixed!
Korgan said:Wait, what the fuck, doesn't this work on WinXP?!
It's needs fucking what? I have a proper card but the fuck?Rina said:Korgan said:Wait, what the fuck, doesn't this work on WinXP?!
Nope, needs DX10. Not sure who thought that was a good idea.