Paperclip
Liturgist
Jaedar said:No idea. Demo only had industrial faction.
Another question, what kind of effect does pollution bring to the gameplay/gameworld?
Jaedar said:No idea. Demo only had industrial faction.
Paperclip said:Jaedar said:No idea. Demo only had industrial faction.
Another question, what kind of effect does pollution bring to the gameplay/gameworld?
In the demo, I didn't reach much pollution, but the little I got allegedly lowered the crop fertility.Paperclip said:Jaedar said:No idea. Demo only had industrial faction.
Another question, what kind of effect does pollution bring to the gameplay/gameworld?
made said:No crack = nobody on the Codex has played it.
That's scripted. Disasters seem to only be of the fire/plague/crime kind.made said:Tell me more about the pollution/disasters mechanics. The demo, for example, has a dam break and flood the island which you then have to evacuate and patch up with sandbags - is that stuff just scripted in the campaign missions or is it an integral gameplay element which you have to plan around?
The game's pretty big in Germany, so it got a lot of attention there (and raving reviews).BvG said:Anno 2070 is supposedly coming out in 2 days. Yet, there's no preview/review push on the publishers PR outlets (better known as 'Gaming News' sites), and none of the usual adverspaming seems to be happening. I'm a bit perplexed at that.
made said:That's because the German takes delight in creating and shaping things of greatness whereas the Amerikan, by his nature, can only kill and destroy.